Maintenance in single-server queues: a game-theoretic approach
From MaRDI portal
Publication:966308
DOI10.1155/2009/857871zbMath1190.90048OpenAlexW1966857350WikidataQ58649527 ScholiaQ58649527MaRDI QIDQ966308
Najeeb Al-Matar, Jewgeni H. Dshalalow
Publication date: 23 April 2010
Published in: Mathematical Problems in Engineering (Search for Journal in Brave)
Full work available at URL: https://eudml.org/doc/230673
Applications of game theory (91A80) Queues and service in operations research (90B22) Reliability, availability, maintenance, inspection in operations research (90B25)
Related Items (3)
Discrete versus continuous operational calculus in antagonistic stochastic games ⋮ Upper bounds on performance measures of heterogeneous \(M/M/c\) queues ⋮ Time Sensitive Functionals in a Queue with Sequential Maintenance
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Tandem antagonistic games
- On noncooperative hybrid stochastic games
- On exit times of multivariate random walk with some applications to finance
- On a dual hybrid queueing system
- Multilayers in a modulated stochastic game
- Two-target game model of an air combat with fire-and-forget all-aspect missiles
- Dynamic noncooperative game theory
- On generalized renewal measures and certain first passage times
- Non-cooperative stochastic dominance games
- Complex differential games of pursuit-evasion type with state constraints. I: Necessary conditions for optimal open-loop strategies
- On the level crossing of multi-dimensional delayed renewal processes
- Perpetual options and Canadization through fluctuation theory
- On fluctuations of a multivariate random walk with some applications to stock options trading and hedging
- Antagonistic game with interval payoff functions
- Mathematical simulation of a dynamic game in the enterprise competition problem
- Capture conditions in a pursuit-evasion game between players with biproper dynamics
- A Guide to First-Passage Processes
- Random Walk Analysis in Antagonistic Stochastic Games
- Sequential games with random priority
- On fluctuation problems in the theory of queues
- The T-Policy for the M/G/1 Queue
- Analysis of the Mx/G/1 queue by N-policy and multiple vacations
- Sequential games
- A Folk Theorem for Repeated Sequential Games
- On Exit Times of a Multivariate Random Walk and Its Embedding in a Quasi Poisson Process
- Noncooperative Stochastic Games
- Reference points and negative reciprocity in simple sequential games.
This page was built for publication: Maintenance in single-server queues: a game-theoretic approach