Reasoning About Substructures and Games
From MaRDI portal
Recommendations
- Games with sequential backtracking and complete game semantics for subclassical logics
- Logic and games on automatic structures. Playing with quantifiers and decompositions
- scientific article; zbMATH DE number 1808198
- scientific article; zbMATH DE number 2014522
- Game characterizations of logic program properties
- Games in algebraic logic: axiomatisations and beyond
- Reasoning about games
- Game semantics for constructive modal logic
- scientific article; zbMATH DE number 7594123
- Substructural logics: a primer
Cites work
- A behavioral hierarchy of strategy logic
- A course in game theory.
- Alternating-time logic with imperfect recall
- Alternating-time temporal logic
- An automata-theoretic approach to branching-time model checking
- Automata theory and its applications
- Automatic verification of finite-state concurrent systems using temporal logic specifications
- Branching-Time Temporal Logics with Minimal Model Quantifiers
- Counting on CTL^*: On the expressive power of monadic path logic
- Decidability of Second-Order Theories and Automata on Infinite Trees
- Decision procedures and expressiveness in the temporal logic of branching time
- Formal verification of parallel programs
- FST TCS 2003: Foundations of Software Technology and Theoretical Computer Science
- scientific article; zbMATH DE number 4027441 (Why is no real title available?)
- scientific article; zbMATH DE number 3757688 (Why is no real title available?)
- scientific article; zbMATH DE number 3560737 (Why is no real title available?)
- scientific article; zbMATH DE number 4124989 (Why is no real title available?)
- scientific article; zbMATH DE number 3993549 (Why is no real title available?)
- scientific article; zbMATH DE number 2090317 (Why is no real title available?)
- scientific article; zbMATH DE number 3212004 (Why is no real title available?)
- Local equilibria in economic games
- Logics in computer science. A study on extensions of temporal and strategic logics
- Logics of public communications
- Mechanizing Mathematical Reasoning
- Module checking
- Number of quantifiers is better than number of tape cells
- Reasoning about equilibria in game-like concurrent systems
- Reasoning about information change
- Reasoning about strategies
- Reasoning about strategies: on the model-checking problem
- Strategy Logic
- Substructure Temporal Logic
- The complementation problem for Büchi automata with applications to temporal logic
- The Complexity of Enriched Mu-Calculi
- The temporal semantics of concurrent programs
- What makes \textsc{Atl}* decidable? A decidable fragment of strategy logic
- “Sometimes” and “not never” revisited
Cited in
(7)- Practical verification of multi-agent systems against \textsc{Slk} specifications
- Solving parity games via priority promotion
- A delayed promotion policy for parity games
- Robust worst cases for parity games algorithms
- Good-for-Game QPTL: An Alternating Hodges Semantics
- Taming strategy logic: non-recurrent fragments
- Automata-theoretic characterisations of branching-time temporal logics
This page was built for publication: Reasoning About Substructures and Games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2957764)