Sparse hypergraphs and pebble game algorithms
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Abstract: A hypergraph is -sparse if no subset spans more than hyperedges. We characterize -sparse hypergraphs in terms of graph theoretic, matroidal and algorithmic properties. We extend several well-known theorems of Haas, Lov{'{a}}sz, Nash-Williams, Tutte, and White and Whiteley, linking arboricity of graphs to certain counts on the number of edges. We also address the problem of finding lower-dimensional representations of sparse hypergraphs, and identify a critical behaviour in terms of the sparsity parameters and . Our constructions extend the pebble games of Lee and Streinu from graphs to hypergraphs.
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Cited in
(20)- Inapproximability of the standard pebble game and hard to pebble graphs
- Natural realizations of sparsity matroids
- Combinatorial rigidity and independence of generalized pinned subspace-incidence constraint systems
- Sparse graphs are near-bipartite
- New upper bounds for the number of embeddings of minimally rigid graphs
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- Optimal decomposition and recombination of isostatic geometric constraint systems for designing layered materials
- A note on \([k,l]\)-sparse graphs
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- Sparse hypergraphs with applications in combinatorial rigidity
- Globally rigid augmentation of rigid graphs
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