Entity usage
From MaRDI portal
This page lists pages that use the given entity (e.g. Q42). The list is sorted by descending page ID, so that newer pages are listed first.
Showing below up to 50 results in range #1 to #50.
- Efficient triangulation of simple polygons: Label: en
- Curvilinear displacement of free-form-based deformation: Label: en
- Merging polyhedral shapes with scattered features: Label: en
- Extracting skeletal curves from 3D scattered data: Label: en
- Interpolating meshes of boundary intersecting curves by subdivision surfaces: Label: en
- Homogeneous bounding boxes as tools for intersection algorithms of rational Bézier curves and surfaces: Label: en
- Detection of rotational and involutional symmetries and congruity of polyhedra: Label: en
- \(G^ 2\) interpolation and blending on surfaces: Label: en
- Use of potential functions in 3D rendering of fractal images from complex functions: Label: en
- Whole-body modelling of people from multiview images to populate virtual worlds: Label: en
- Using vanishing points for camera calibration and coarse 3D reconstruction from a single image: Label: en
- Surface approximation to scanned data: Label: en
- Ray tracing four spheres at the vertices of a regular tetrahedron: Label: en
- Simulation of three-dimensional cracks: Label: en
- Hierarchical tetrahedral-octahedral subdivision for volume visualization: Label: en
- Construction of multiresolution triangular B-spline surfaces using hexagonal filters: Label: en
- A component-based system for storing and manipulating graphics objects of different representations: Label: en
- Anatomic modeling of deformable human bodies: Label: en
- The plane with parallel coordinates: Label: en
- Voronoi diagrams with barriers and on polyhedra for minimal path planning: Label: en
- Some applications of resultants to problems in computational geometry: Label: en
- Automatic surface generation in computer aided design: Label: en
- A unifying approach for a class of problems in the computational geometry of polygons: Label: en
- Optimal algorithms for symmetry detection in two and three dimensions: Label: en
- A simple linear algorithm for intersecting convex polygons: Label: en
- Minimum area circumscribing polygons: Label: en
- Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation: Label: en
- Acquiring, stitching and blending diffuse appearance attributes on 3D models: Label: en
- An algorithm for blob hierarchy layout: Label: en
- Hands on a virtually elastic object: Label: en
- Automated generation of control skeletons for use in animation: Label: en
- Dynamic sculpting and animation of free-form subdivision solids: Label: en
- Modeling a Murex cabritii sea shell with a structured implicit surface modeler: Label: en
- Detection of human faces in a compressed domain for video stratification: Label: en
- HyperMask --- projecting a talking head onto a real object: Label: en
- Special issue on shape modeling. Papers of the international conference, Fukushima, Japan, March 1--4, 1999: Label: en
- A sweeping algorithm for cluster hair rendering: Label: en
- Arbitrary shaped deformations with DOGME: Label: en
- Efficient collision detection for models deformed by morphing: Label: en
- Structural simulation of tree growth and response: Label: en
- Towards shape representation using trihedral mesh projections: Label: en
- Shape understanding by contour-driven retiling: Label: en
- Dynamic mesh optimization for polygonized implicit surfaces with sharp features: Label: en
- Differential coordinates for local mesh morphing and deformation: Label: en
- Implicit modeling using subdivision curves: Label: en
- Polygonal mesh regularization for subdivision surfaces interpolating meshes of curves: Label: en
- Compressing isosurfaces generated with marching cubes: Label: en
- A numerically efficient and stable algorithm for animating water waves: Label: en
- A JPEG-like texture compression with adaptive quantization for 3D graphics application: Label: en
- Real-time visualisation of fibre networks: Label: en