Pages that link to "Item:Q2394092"
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The following pages link to Two-person nonzero-sum games and quadratic programming (Q2394092):
Displaying 50 items.
- PQ oligopoly, proportional rationing, and randomly ordered consumers (Q314620) (← links)
- On mutual concavity and strategically-zero-sum bimatrix games (Q428856) (← links)
- Polymatrix games and optimization problems (Q463366) (← links)
- Formulating an \(n\)-person noncooperative game as a tensor complementarity problem (Q523577) (← links)
- General-sum stochastic games: verifiability conditions for Nash equilibria (Q694841) (← links)
- Constrained nonzero-sum games with partially controllable strategies (Q754780) (← links)
- Enumeration of all the extreme equilibria in game theory: bimatrix and polymatrix games (Q868531) (← links)
- Jointly constrained bilinear programs and related problems: An overview (Q918873) (← links)
- Extra-proximal methods for solving two-person nonzero-sum games (Q1016356) (← links)
- Solving bimatrix games with fuzzy payoffs by introducing Nature as a third player (Q1037887) (← links)
- Quadratic programming and the single-controller stochastic game (Q1096555) (← links)
- A note on the solution of bilinear programming problems by reduction to concave minimization (Q1102190) (← links)
- Constrained games as complementary eigenvalue problems (Q1138994) (← links)
- Computer experiments on quadratic programming algorithms (Q1154392) (← links)
- Nonlinear programming and stationary equilibria in stochastic games (Q1176577) (← links)
- Generalized bilinear programming. I: Models, applications and linear programming relaxation (Q1199512) (← links)
- Uniqueness of equilibrium points in bimatrix games (Q1258257) (← links)
- A note on determining pure-strategy equilibrium points of bimatrix games (Q1352756) (← links)
- Characterization of the equilibrium strategy of the bimatrix game with fuzzy payoff (Q1593778) (← links)
- Multiagent learning using a variable learning rate (Q1605410) (← links)
- Computation of sparse and dense equilibrium strategies of evolutionary games (Q1630457) (← links)
- Distributionally robust chance-constrained games: existence and characterization of Nash equilibrium (Q1676488) (← links)
- A second-order cone programming formulation for two player zero-sum games with chance constraints (Q1719615) (← links)
- A characterization of Nash equilibrium for the games with random payoffs (Q1730841) (← links)
- Bi-matrix games with fuzzy goals and fuzzy (Q1771138) (← links)
- Credibilistic extensive game with fuzzy payoffs (Q1955473) (← links)
- Equilibrium solutions in multiobjective bimatrix games with fuzzy payoffs and fuzzy goals (Q1971870) (← links)
- A game theoretic framework for software diversity for network security (Q2056953) (← links)
- On solving bilevel optimization problems with a nonconvex lower level: the case of a bimatrix game (Q2117635) (← links)
- Entropic regularization in hierarchical games (Q2120125) (← links)
- LP-based approximations for disjoint bilinear and two-stage adjustable robust optimization (Q2164699) (← links)
- On solving a non-convex quadratic programming problem involving resistance distances in graphs (Q2177791) (← links)
- A robust optimization approach for solving two-person games under interval uncertainty (Q2177834) (← links)
- An equivalent mathematical program for games with random constraints (Q2244431) (← links)
- A note on bimatrix game maximal Selten subsets (Q2254918) (← links)
- Multi-objective fuzzy bi-matrix game model: a multicriteria non-linear programming approach (Q2333552) (← links)
- A computational method for solving \(n\)-person game (Q2405332) (← links)
- A global optimization algorithm for solving a four-person game (Q2421448) (← links)
- Accelerating convergence of cutting plane algorithms for disjoint bilinear programming (Q2460141) (← links)
- Nondominated equilibrium solutions of a multiobjective two-person nonzero-sum game and corresponding mathematical programming problem (Q2465466) (← links)
- Vector valued nonzero sum games and nonlinear programming. (Q2468553) (← links)
- Model development with Maple in PhD-level management science courses: a personal account (Q2689551) (← links)
- Modified difference-index based ranking bilinear programming approach to solving bimatrix games with payoffs of trapezoidal intuitionistic fuzzy numbers (Q2988492) (← links)
- A Glimpse at Paul G. Spirakis (Q3464465) (← links)
- Bounds on Positive Integral Solutions of Linear Diophantine Equations (Q4041633) (← links)
- An Inverse-Function Theorem for a Class of Multivalued Functions (Q4045357) (← links)
- A cutting plane algorithm for solving bilinear programs (Q4124613) (← links)
- Approximating Nash Equilibria and Dense Subgraphs via an Approximate Version of Carathéodory's Theorem (Q4571924) (← links)
- A Nonlinear Programming Approach to Determine a Generalized Equilibrium for N-Person Normal Form Games (Q4593824) (← links)
- On-policy concurrent reinforcement learning (Q4670596) (← links)