The following pages link to Graphical Models (Q2744793):
Displaying 50 items.
- Natural Hairstyle Modeling and Animation (Q2744794) (← links)
- A Coordinate-Invariant Approach to Multiresolution Motion Analysis (Q2744796) (← links)
- Comparing Constraint-Based Motion Editing Methods (Q2744798) (← links)
- Spiral fat arcs – Bounding regions with cubic convergence (Q3074544) (← links)
- A new characterization of simple elements in a tetrahedral mesh (Q3408358) (← links)
- Mason: morphological simplification (Q3408359) (← links)
- The “λ-medial axis” (Q3408360) (← links)
- DigitalSculpture: a subdivision-based approach to interactive implicit surface modeling (Q3408362) (← links)
- Extending natural textures with multi-scale synthesis (Q3408364) (← links)
- Estimating the surface radiance function from single images (Q3408365) (← links)
- Rendering cartoon-style motion cues in post-production video (Q3408369) (← links)
- A vision-based postproduction tool for footage logging, analysis, and annotation (Q3408370) (← links)
- Elimination of artifacts due to occlusion and discretization problems in image space blurring techniques (Q3408372) (← links)
- Virtual view synthesis of people from multiple view video sequences (Q3408373) (← links)
- Computing quadric surface intersections based on an analysis of plane cubic curves (Q4421080) (← links)
- The μ-basis of a planar rational curve—properties and computation (Q4421081) (← links)
- Exact rotation-minimizing frames for spatial Pythagorean-hodograph curves (Q4421082) (← links)
- Decomposing non-manifold objects in arbitrary dimensions (Q4421331) (← links)
- Receptive fields within the Combinatorial Pyramid framework (Q4421332) (← links)
- Closed curves in n-dimensional discrete space (Q4421333) (← links)
- A linear incremental algorithm for naive and standard digital lines and planes recognition (Q4421334) (← links)
- Discretization in 2D and 3D orders (Q4421335) (← links)
- Discrete linear objects in dimension n: the standard model (Q4421336) (← links)
- Minimal non-simple sets in 4D binary images (Q4421338) (← links)
- Topological quadrangulations of closed triangulated surfaces using the Reeb graph (Q4421340) (← links)
- Split-and-merge algorithms defined on topological maps for 3D image segmentation (Q4421342) (← links)
- A mapping-independent primitive for the triangulation of parametric surfaces (Q4429431) (← links)
- Skinning 3D meshes (Q4429432) (← links)
- A minimal and complete set of operators for the development of robust manifold mesh modelers (Q4429434) (← links)
- Non-linear anisotropic elasticity for real-time surgery simulation (Q4429436) (← links)
- Special Issue on the International Conference of Shape Modeling (SMI) 2002 (Q4430361) (← links)
- Deterministic and stochastic state model of right generalized cylinder (RGC-sm): application in computer phantoms synthesis (Q4458583) (← links)
- Perturbing Béziercoefficients for best constrained degree reduction in the L2-norm (Q4458584) (← links)
- Computing the Minkowski sum of ruled surfaces (Q4458585) (← links)
- An example-based approach to human body manipulation (Q4458861) (← links)
- Topological volume skeletonization and its application to transfer function design (Q4458863) (← links)
- 10th International Conference on Discrete Geometry for Computer Imagery (Q4474817) (← links)
- Special Issue on Pacific Graphics 2000 (Q4539494) (← links)
- Blending Quadric Surfaces with Piecewise Algebraic Surfaces (Q4539495) (← links)
- The Intersection of Two Ringed Surfaces and Some Related Problems (Q4539497) (← links)
- A Silhouette-Based Algorithm for Texture Registration and Stitching (Q4539498) (← links)
- Efficient Coding of Nontriangular Mesh Connectivity (Q4539500) (← links)
- The Effect of Noise on Camera Calibration Parameters (Q4539501) (← links)
- Indoor Scene Reconstruction from Sets of Noisy Range Images (Q4539502) (← links)
- Building Three Dimensional Head Models (Q4539503) (← links)
- Hyperbolic Hausdorff Distance for Medial Axis Transform (Q4539504) (← links)
- Extending cubic uniform B-splines by unified trigonometric and hyperbolic basis (Q4651826) (← links)
- Algorithms for optimal partial matching of free-form objects with scaling effects (Q4651827) (← links)
- Locating Human Faces in a Cluttered Scene (Q4798325) (← links)
- The Digital Topology of Sets of Convex Voxels (Q4798326) (← links)