Pages that link to "Item:Q497951"
From MaRDI portal
The following pages link to A branch-and-bound algorithm for a single machine sequencing to minimize the total tardiness with arbitrary release dates and position-dependent learning effects (Q497951):
Displaying 15 items.
- Permutation flowshop problems with bi-criterion makespan and total completion time objective and position-weighted learning effects (Q337503) (← links)
- Multiple-machine scheduling with learning effects and cooperative games (Q1664951) (← links)
- A lower bound for minimizing the total completion time of a three-agent scheduling problem (Q1671716) (← links)
- A two-agent single-machine scheduling problem to minimize the total cost with release dates (Q1701559) (← links)
- A genetic algorithm-based approach for single-machine scheduling with learning effect and release time (Q1717946) (← links)
- Bicriterion optimization for flow shop with a learning effect subject to release dates (Q1722948) (← links)
- Research on scheduling problems with general effects of deterioration and learning (Q1749104) (← links)
- Approximation schemes for minimizing the maximum lateness on a single machine with release times under non-availability or deadline constraints (Q1799225) (← links)
- Study on flow shop scheduling with sum-of-logarithm-processing-times-based learning effects (Q2008062) (← links)
- A honey-bees optimization algorithm for a two-agent single-machine scheduling problem with ready times (Q2009966) (← links)
- A general variable neighborhood search algorithm for a parallel-machine scheduling problem considering machine health conditions and preventive maintenance (Q2147013) (← links)
- Research on common due window assignment flowshop scheduling with learning effect and resource allocation (Q5059340) (← links)
- A branch-and-bound algorithm and four metaheuristics for minimizing total completion time for a two-stage assembly flow-shop scheduling problem with learning consideration (Q5059372) (← links)
- A makespan minimization problem for versatile developers in the game industry (Q6186551) (← links)
- Permutation flow shop scheduling with makespan objective and truncated learning effects (Q6586108) (← links)