Systems defense games: Colonel blotto, command and control
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(22)- Sequential, nonzero-sum ``Blotto: allocating defensive resources prior to attack
- Pure strategy equilibria in a class of systems defense games
- An experimental investigation of Colonel Blotto games
- Multimarket lobbying with reserves
- A polynomial-time method to compute all Nash equilibria solutions of a general two-person inspection game
- The multiplayer Colonel Blotto game
- Static search games played over graphs and general metric spaces
- The Colonel Blotto game
- Hybrid defensive resource allocations in the face of partially strategic attackers in a sequential defender-attacker game
- A Colonel Blotto gladiator game
- Individual versus overarching protection and attack of assets
- On the value of exposure and secrecy of defense system: first-mover advantage vs. robustness
- On the impossibility of deterrence in sequential Colonel Blotto games
- From duels to battlefields: computing equilibria of Blotto and other games
- Locks, Bombs and Testing: The Case of Independent Locks
- Resource allocation in <scp>two‐layered cyber‐defense</scp>
- Simultaneous contests with equal sharing allocation of prizes: computational complexity and price of anarchy
- The non-constant-sum Colonel Blotto game
- Dynamic operational planning in warfare: a stochastic game approach to military campaigns
- Blotto game with testing (the locks, bombs and testing model)
- Attack-defense game model with testing
- Nature plays with dice - terrorists do not: Allocating resources to counter strategic versus probabilistic risks
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