The effects of anchoring an interactive MCDM solution methods
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Cites work
- scientific article; zbMATH DE number 4085440 (Why is no real title available?)
- scientific article; zbMATH DE number 3769296 (Why is no real title available?)
- A naïve approach for solving MCDM problems: the GUESS method
- A simplified interactive multiple objective linear programming procedure
- An Interactive Approach for Multi-Criterion Optimization, with an Application to the Operation of an Academic Department
- An Interactive Multiple Objective Linear Programming Method for a Class of Underlying Nonlinear Utility Functions
- An interactive weighted Tchebycheff procedure for multiple objective programming
- Comparative Evaluation of Some Interactive Approaches to Multicriterion Optimization
- Experimental consideration of preference in decision making under certainty
- Interactive multiple objective optimization: Survey. I: Continuous case
- Multiple objective decision making - methods and applications. A state- of-the-art survey. In collaboration with Sudhakar R. Paidy and Kwangsun Yoon
- Unified interactive multiple objective programming
Cited in
(10)- Are groups `less behavioral'? The case of anchoring
- A comparison of two interactive MCDM procedures
- The ``Light Beam Search approach. -- An overview of methodology and applications
- Path dependence and biases in the even swaps decision analysis method
- Optimistic NAUTILUS navigator for multiobjective optimization with costly function evaluations
- NAUTILUS navigator: free search interactive multiobjective optimization without trading-off
- Analyzing anchoring bias in attribute weight elicitation of SMART, Swing, and best‐worst method
- A new preference handling technique for interactive multiobjective optimization without trading-off
- NAUTILUS method: an interactive technique in multiobjective optimization based on the Nadir point
- Best-worst tradeoff method
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