The use of projective geometry in computer graphics
Introductory exposition (textbooks, tutorial papers, etc.) pertaining to geometry (51-01) General theory of linear incidence geometry and projective geometries (51A05) Projective analytic geometry (51N15) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science (68-01) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
The book is devoted to all programmers who are familiar with computer graphics, especially to those who did not apply in their work methods of projective geometry. On the base of his own experiences in computer graphics, the author tries to make the reader sure that the Euclidean plane together with the method of orthogonal coordinates system are not the best tools for creating computer graphics. In contrary he shows that, in many cases, using an Euclidean plane with points at infinity and a homogeneous coordinates system one can get much better results. The book contains eight chapters: Introduction, Projective geometry in general, Practical use of four-dimensional geometry, Modelling clip, Projective algorithms, conclusions, directions for further research, An unsolved problem: shaded \(B\)-spline surfaces. In Chapter 3, giving the idea of the central projection of a segment, the author writes: ``It is therefore disappointing that this problem has not been widely addressed by the computer graphics textbooks. In fact, none of the traditional works on computer graphics \dots or even the brand new \dots mention the existence of the problem at all. It is therefore not surprising that a number of commercially available 3D graphics system fail to handle the problem correctly; \dots. In this chapter, the author describes, among other problems, the \(W\)-Clip method and gives its comparison with the \(UW\)-Clip method. The full mathematical analysis of the modelling clip problem with solutions --- for the most general case too --- is described in chapter 4. In chapter 5, the mathematical tools, based on the notion of double ratio, are developed and the algorithmic methods are presented for the case of such primitives as cell arrays, filled patterned areas and stroke precision characters. The references contain around 80 items concerning to the subject of the book and published in the last few years.
- Formalizing constructive projective geometry in Agda
- scientific article; zbMATH DE number 3855879 (Why is no real title available?)
- scientific article; zbMATH DE number 5524258 (Why is no real title available?)
- scientific article; zbMATH DE number 4092835 (Why is no real title available?)
- scientific article; zbMATH DE number 47834 (Why is no real title available?)
- scientific article; zbMATH DE number 1163557 (Why is no real title available?)
- scientific article; zbMATH DE number 1960260 (Why is no real title available?)
- Beyond the Celestial Sphere: Oriented Projective Geometry and Computer Graphics
- Visualizing Projective Shape Space
- Optimized line and line segment clipping in E2 and geometric algebra
- Implementation of analytic projective geometry for computer graphics
- Developable rational Bézier and B-spline surfaces
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