Truthful multi-unit procurements with budgets
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Abstract: We study procurement games where each seller supplies multiple units of his item, with a cost per unit known only to him. The buyer can purchase any number of units from each seller, values different combinations of the items differently, and has a budget for his total payment. For a special class of procurement games, the {em bounded knapsack} problem, we show that no universally truthful budget-feasible mechanism can approximate the optimal value of the buyer within , where is the total number of units of all items available. We then construct a polynomial-time mechanism that gives a -approximation for procurement games with {em concave additive valuations}, which include bounded knapsack as a special case. Our mechanism is thus optimal up to a constant factor. Moreover, for the bounded knapsack problem, given the well-known FPTAS, our results imply there is a provable gap between the optimization domain and the mechanism design domain. Finally, for procurement games with {em sub-additive valuations}, we construct a universally truthful budget-feasible mechanism that gives an -approximation in polynomial time with a demand oracle.
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- Partial allocations in budget-feasible mechanism design: bridging multiple levels of service and divisible agents
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