An impossibility theorem on beliefs in games (Q863184): Difference between revisions
From MaRDI portal
Latest revision as of 12:05, 25 June 2024
scientific article
Language | Label | Description | Also known as |
---|---|---|---|
English | An impossibility theorem on beliefs in games |
scientific article |
Statements
An impossibility theorem on beliefs in games (English)
0 references
25 January 2007
0 references
A paradox of self-reference in beliefs in games is identified, which yields a game-theoretic impossibility theorem akin to Russell's Paradox. An informal version of the paradox is that the following configuration of beliefs is impossible: Ann believes that Bob assumes that Ann believes that Bob's assumption is wrong. (The notion of assumption is similar to the notions of `all and only' [\textit{I. L. Humberstone}, Notre Dame J. Formal Logic 28, 177--188 (1987; Zbl 0636.03008)], `only knowing' [\textit{H. J. Levesque}, Artif. Intell. 42, 263--309 (1990; Zbl 0724.03019)] and `information' [\textit{G.Bonanno}, Synthese 147, 193--228 (2005; Zbl 1085.03012)].) It is shown that any belief model of a certain kind must have a 'hole'. An interpretation of the result is that if the analyst's tools are available to the players in a game, then there are statements that the players can think about but cannot assume. Connections are made to some questions in the foundations of game theory.
0 references
belief model
0 references
complete belief model
0 references
game
0 references
first-order logic
0 references
modal logic
0 references
paradox of self-reference
0 references