Pursuing a fast robber on a graph (Q2268876): Difference between revisions

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Property / DOI: 10.1016/j.tcs.2009.12.010 / rank
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Property / author
 
Property / author: Petr A. Golovach / rank
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Property / reviewed by
 
Property / reviewed by: Giacomo Bonanno / rank
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Property / author
 
Property / author: Petr A. Golovach / rank
 
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Property / Wikidata QID
 
Property / Wikidata QID: Q60488639 / rank
 
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Property / reviewed by: Giacomo Bonanno / rank
 
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Property / MaRDI profile type: MaRDI publication profile / rank
 
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Property / full work available at URL: https://doi.org/10.1016/j.tcs.2009.12.010 / rank
 
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Property / OpenAlex ID: W2065848091 / rank
 
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Property / cites work
 
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Latest revision as of 18:07, 17 December 2024

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Pursuing a fast robber on a graph
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    Pursuing a fast robber on a graph (English)
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    9 March 2010
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    The Cops and Robbers game as originally defined independently by Quilliot and by Nowakowski and Winkler in the 1980s has been much studied, but very few results pertain to the algorithmic and complexity aspects of it. In this paper it is proved that computing the minimum number of cops that are guaranteed to catch a robber on a given graph is NP-hard and that the parameterized version of the problem is \(W[2]\)-hard; the proof extends to the case where the robber moves \(s\) time faster than the cops. It is shown that on split graphs, the problem is polynomially solvable if \(s = 1\) but is NP-hard if \(s = 2\). It is also proved that on graphs of bounded cliquewidth the problem is polynomially solvable for \(s < 3\). Finally, it is shown that for planar graphs the minimum number of cops is unbounded if the robber is faster than the cops.
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    pursuit-evasion game on graphs
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    cops and robbers
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    complexity
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    parameterized complexity
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    cliquewidth
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    planar graph
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