Publication:2349738: Difference between revisions
From MaRDI portal
Publication:2349738
Created automatically from import240129110113 |
EloiFerrer (talk | contribs) m EloiFerrer moved page Weak visibility queries of line segments in simple polygons to Weak visibility queries of line segments in simple polygons: Duplicate |
(No difference)
|
Latest revision as of 15:27, 2 May 2024
DOI10.1016/j.comgeo.2015.02.001zbMath1318.65012arXiv1212.6039OpenAlexW1994233523MaRDI QIDQ2349738
Publication date: 17 June 2015
Published in: Computational Geometry, Algorithms and Computation (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1212.6039
Nonnumerical algorithms (68W05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Data structures (68P05)
Related Items
Near optimal line segment queries in simple polygons ⋮ Incremental Algorithms to Update Visibility Polygons ⋮ Dynamic Algorithms for Visibility Polygons in Simple Polygons ⋮ Weak visibility queries of line segments in simple polygons and polygonal domains ⋮ Computing the visibility polygon of an island in a polygonal domain ⋮ Diffuse reflection radius in a simple polygon ⋮ Continuous visible query for three-dimensional objects in spatial databases ⋮ Quickest visibility queries in polygonal domains ⋮ Weak visibility counting in simple polygons
Cites Work
- Unnamed Item
- Visibility and intersection problems in plane geometry
- Nonlinearity of Davenport-Schinzel sequences and of generalized path compression schemes
- Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
- An optimal visibility graph algorithm for triangulated simple polygons
- Arrangements of curves in the plane --- topology, combinatorics, and algorithms
- Ray shooting in polygons using geodesic triangulations
- Visibility queries and maintenance in simple polygons
- Optimal shortest path queries in a simple polygon
- Efficient visibility queries in simple polygons
- Algorithms for Reporting and Counting Geometric Intersections
- Euclidean shortest paths in the presence of rectilinear barriers
- Optimal Point Location in a Monotone Subdivision
- Optimal Search in Planar Subdivisions
- An Output-Sensitive Algorithm for Computing Visibility Graphs
- An optimal algorithm for intersecting line segments in the plane
- Weak visibility queries of line segments in simple polygons and polygonal domains
- A Pedestrian Approach to Ray Shooting: Shoot a Ray, Take a Walk