Pursuing a fast robber on a graph (Q2268876)

From MaRDI portal
Revision as of 12:25, 2 July 2024 by ReferenceBot (talk | contribs) (‎Changed an Item)
scientific article
Language Label Description Also known as
English
Pursuing a fast robber on a graph
scientific article

    Statements

    Pursuing a fast robber on a graph (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    9 March 2010
    0 references
    The Cops and Robbers game as originally defined independently by Quilliot and by Nowakowski and Winkler in the 1980s has been much studied, but very few results pertain to the algorithmic and complexity aspects of it. In this paper it is proved that computing the minimum number of cops that are guaranteed to catch a robber on a given graph is NP-hard and that the parameterized version of the problem is \(W[2]\)-hard; the proof extends to the case where the robber moves \(s\) time faster than the cops. It is shown that on split graphs, the problem is polynomially solvable if \(s = 1\) but is NP-hard if \(s = 2\). It is also proved that on graphs of bounded cliquewidth the problem is polynomially solvable for \(s < 3\). Finally, it is shown that for planar graphs the minimum number of cops is unbounded if the robber is faster than the cops.
    0 references
    pursuit-evasion game on graphs
    0 references
    cops and robbers
    0 references
    complexity
    0 references
    parameterized complexity
    0 references
    cliquewidth
    0 references
    planar graph
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references

    Identifiers