A succinct 3D visibility skeleton
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Cites work
- Computational Geometry in C
- Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra
- Ray Shooting Amidst Convex Polyhedra and Polyhedral Terrains in Three Dimensions
- Ray shooting on triangles in 3-space
- The singularities of the visual mapping
- Transversals to line segments in three-dimensional space
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