Cops that surround a robber
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Abstract: We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by occupying each of the robber's neighbouring vertices. We denote by the {em surrounding cop number} of , namely the least number of cops required to surround a robber in the graph . We present a number of results regarding this parameter, including general bounds as well as exact values for several classes of graphs. Particular classes of interest include product graphs, graphs arising from combinatorial designs, and generalised Petersen graphs.
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Cites work
- scientific article; zbMATH DE number 4064802 (Why is no real title available?)
- scientific article; zbMATH DE number 1550912 (Why is no real title available?)
- scientific article; zbMATH DE number 3432294 (Why is no real title available?)
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- Primal-dual cops and robber
- Most generalized Petersen graphs of girth 8 have cop number 4
- Cops and an insightful robber
- Ambush cops and robbers
- Time-delayed cops and robbers
- A game theoretical approach for finding near-optimal solutions of an optimization problem
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