Finding and fixing faults

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The promises of fault localization and correction for finite state systems sound like magic. However, the algorithm proposed by the authors makes intuitive sense, and it is given a reasonably clear exposition in the paper. The algorithm extracts a ``correction from a winning strategy for a game, constructed from the original program and its specification (expressed in linear temporal logic). The authors apply their algorithm to six examples: unfortunately, all six examples are small in scope and tersely presented. It remains unclear whether larger examples remain tractable with this level of automation.



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