Finding and fixing faults
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Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Analysis of algorithms and problem complexity (68Q25) Applications of game theory (91A80) Mathematical aspects of software engineering (specification, verification, metrics, requirements, etc.) (68N30) Specification and verification (program logics, model checking, etc.) (68Q60) Logic in computer science (03B70)
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Cites work
- scientific article; zbMATH DE number 1670781 (Why is no real title available?)
- scientific article; zbMATH DE number 4124989 (Why is no real title available?)
- scientific article; zbMATH DE number 1982201 (Why is no real title available?)
- scientific article; zbMATH DE number 1744961 (Why is no real title available?)
- scientific article; zbMATH DE number 2087625 (Why is no real title available?)
- scientific article; zbMATH DE number 2089877 (Why is no real title available?)
- scientific article; zbMATH DE number 918600 (Why is no real title available?)
- scientific article; zbMATH DE number 1392310 (Why is no real title available?)
- scientific article; zbMATH DE number 3189696 (Why is no real title available?)
- A theory of diagnosis from first principles
- An algorithm for strongly connected component analysis in \(n \log n\) symbolic steps
- Church's Problem Revisited
- Computer Aided Verification
- Computer aided verification. 8th international conference, CAV '96, New Brunswick, NJ, USA, July 31 -- August 3, 1996. Proceedings
- Correct Hardware Design and Verification Methods
- Deterministic generators and games for LTL fragments
- Diagnosing multiple faults
- Enhancing model checking in verification by AI techniques
- Fault Localization and Correction with QBF
- Lazy abstraction
- Model-based diagnosis of hardware designs
- Myths about the mutual exclusion problem
- On observability of discrete-event systems
- On the synthesis of strategies in infinite games
- Repair of Boolean Programs with an Application to C
- The directed subgraph homeomorphism problem
- Tools and Algorithms for the Construction and Analysis of Systems
- Tools and Algorithms for the Construction and Analysis of Systems
- ``More deterministic vs. ``smaller Büchi automata for efficient LTL model checking
Cited in
(15)- A game-theoretic approach to fault diagnosis and identification of hybrid systems
- Defect and evaluations
- Bug localization by constructing reduced traces
- Correct Hardware Design and Verification Methods
- Repair of Boolean Programs with an Application to C
- On faults and faulty programs
- Program repair without regret
- Computer Aided Verification
- Graph Games and Reactive Synthesis
- Synthesizing non-vacuous systems
- Vacuity in synthesis
- CTL update of Kripke models through protections
- Must fault localization for program repair
- Fault Localization and Correction with QBF
- Symbolic model checking in non-Boolean domains
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