Program repair as a game
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Recommendations
Cited in
(33)- Program synthesis for interactive-security systems
- Automation of fault-tolerant graceful degradation
- Strategy construction for parity games with imperfect information
- Repairing decision-making programs under uncertainty
- Must fault localization for program repair
- Sound and complete mutation-based program repair
- Two AGM-style characterizations of model repair
- The complexity of automated addition of fault-tolerance without explicit legitimate states
- Parameterized weighted containment
- Specification-based program repair using SAT
- Model repair for probabilistic systems
- Synthesis of fault-tolerant embedded systems using games: from theory to practice
- Program Repair for Hyperproperties
- Connecting program synthesis and reachability: automatic program repair using test-input generation
- Towards Parallel Boolean Functional Synthesis
- Inferring Synchronization under Limited Observability
- MR4UM: a framework for adding fault tolerance to UML state diagrams
- Finding and fixing faults
- Synthesis of Reactive(1) designs
- Assume, guarantee or repair
- Visibly pushdown modular games
- Repairing multi-player games
- Correct Hardware Design and Verification Methods
- Repair of Boolean Programs with an Application to C
- Model and program repair via group actions
- Automated program repair using formal verification techniques
- Optimal repair for omega-regular properties
- Toward a theory of program repair
- Perspective games
- Automatic WSTS-based repair and deadlock detection of parameterized systems
- Model and program repair via group actions and structure unwinding
- Positional-player games
- Program repair without regret
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