GPU accelerated finite volume methods for three-dimensional shallow water flows
From MaRDI portal
Recommendations
- GPU computing for shallow water flow simulation based on finite volume schemes
- Simulation of shallow-water systems using graphics processing units
- On the benefits of using GPUs to simulate shallow flows with finite volume schemes
- A high order finite volume numerical scheme for shallow water system: an efficient implementation on GPUs
- Towards a generalised GPU/CPU shallow-flow modelling tool
Cites work
Cited in
(17)- Hybrid OpenMP/AVX acceleration of a split HLL finite volume method for the shallow water and Euler equations
- A GPU based compressible multiphase hydrocode for modelling violent hydrodynamic impact problems
- A GPU accelerated adjoint-based optimizer for inverse modeling of the two-dimensional shallow water equations
- GPU-accelerated large-scale simulations of interfacial multiphase fluids for real-case applications
- AQUAgpusph, a new free 3D SPH solver accelerated with OpenCL
- Parallelized CCHE2D flow model with CUDA Fortran on graphics processing units
- An augmented HLLEM ADER numerical model parallel on GPU for the porous shallow water equations
- Efficient GPU implementation of multidimensional incomplete Riemann solvers for hyperbolic nonconservative systems: applications to shallow water systems with topography and dry areas
- Application of graphics processing units for self-consistent modelling of shallow water dynamics and sediment transport
- High-order entropy stable discontinuous Galerkin methods for the shallow water equations: curved triangular meshes and GPU acceleration
- GPU accelerated lattice Boltzmann model for shallow water flow and mass transport
- On the benefits of using GPUs to simulate shallow flows with finite volume schemes
- GPU-acceleration for moving particle semi-implicit method
- GPU utilization for speed up the solution of the three-dimensional engineering tasks of open flows hydraulics
- A massively parallel GPU-accelerated model for analysis of fully nonlinear free surface waves
- GPU accelerated discontinuous Galerkin methods for shallow water equations
- GPU computing for shallow water flow simulation based on finite volume schemes
This page was built for publication: GPU accelerated finite volume methods for three-dimensional shallow water flows
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5271113)