A two-target game analysis in line-of-sight coordinates (Q1088934)

From MaRDI portal

!

This is the item page for this Wikibase entity, intended for internal use and editing purposes. Please use the normal view instead:

scientific article; zbMATH DE number 4001915
Language Label Description Also known as
default for all languages
No label defined
    English
    A two-target game analysis in line-of-sight coordinates
    scientific article; zbMATH DE number 4001915

      Statements

      A two-target game analysis in line-of-sight coordinates (English)
      0 references
      0 references
      0 references
      1987
      0 references
      The engagement between two aggressively operating similar aircraft armed with boresight limited ''all-aspect'' missiles is modelled as a two target differential game between ''two indentical cars''. By using a line-of-sight coordinate system the symmetry of the problem can be exploited leading to a reduced complexity in the game of kind analysis. The barrier trajectories are obtained in a closed form alllowing us to generate closed barrier surfaces with a reasonable computational effort. These barrier surfaces enclose the ''winning zone'' of each player and the ''region of mutual kill''. The analysis reveals several new features not encountered in previous studies.
      0 references
      two target differential game
      0 references
      two indentical cars
      0 references
      barrier trajectories
      0 references

      Identifiers