A two-target game analysis in line-of-sight coordinates (Q1088934)
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scientific article; zbMATH DE number 4001915
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| English | A two-target game analysis in line-of-sight coordinates |
scientific article; zbMATH DE number 4001915 |
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A two-target game analysis in line-of-sight coordinates (English)
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1987
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The engagement between two aggressively operating similar aircraft armed with boresight limited ''all-aspect'' missiles is modelled as a two target differential game between ''two indentical cars''. By using a line-of-sight coordinate system the symmetry of the problem can be exploited leading to a reduced complexity in the game of kind analysis. The barrier trajectories are obtained in a closed form alllowing us to generate closed barrier surfaces with a reasonable computational effort. These barrier surfaces enclose the ''winning zone'' of each player and the ''region of mutual kill''. The analysis reveals several new features not encountered in previous studies.
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two target differential game
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two indentical cars
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barrier trajectories
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0.824016273021698
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0.7840127944946289
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0.7768970131874084
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