Two-target game model of an air combat with fire-and-forget all-aspect missiles (Q1114607)

From MaRDI portal
scientific article
Language Label Description Also known as
English
Two-target game model of an air combat with fire-and-forget all-aspect missiles
scientific article

    Statements

    Two-target game model of an air combat with fire-and-forget all-aspect missiles (English)
    0 references
    0 references
    0 references
    1989
    0 references
    An air combat duel between similar aggressive fighter aircract, both equipped with the same type of guided missiles is formulated as a two- target differential game using the dynamic model of the game of two identical cars. Each of the identical target sets represents the effective firing envelope of an all-aspect fire-and-forget air-to-air missile. The firing range limits depend on the target aspect angle and are approximated by analytical functions. The maximum range, computed by taking into account the optimal missile avoidance maneuver of the target, determines the no-escape firing envelope. The solution consists of the decomposition of the game space into four regions: the respective winning zones of the two opponents, the draw zone, and the region where the game terminates by a mutual kill. The solution provides a new insight for future air combat analysis.
    0 references
    air combat duel
    0 references
    guided missiles
    0 references
    two-target differential game
    0 references
    game of two identical cars
    0 references
    winning zones
    0 references

    Identifiers