Fast strategies in Waiter-Client games (Q2200433)

From MaRDI portal
scientific article
Language Label Description Also known as
English
Fast strategies in Waiter-Client games
scientific article

    Statements

    Fast strategies in Waiter-Client games (English)
    0 references
    0 references
    0 references
    21 September 2020
    0 references
    Summary: Waiter-Client games are played on some hypergraph \((X,\mathcal{F})\), where \(\mathcal{F}\) denotes the family of winning sets. For some bias \(b\), during each round of such a game Waiter offers to Client \(b+1\) elements of \(X\), of which Client claims one for himself while the rest go to Waiter. Proceeding like this Waiter wins the game if she forces Client to claim all the elements of any winning set from \(\mathcal{F} \). In this paper we study fast strategies for several Waiter-Client games played on the edge set of the complete graph, i.e. \(X=E(K_n)\), in which the winning sets are perfect matchings, Hamilton cycles, pancyclic graphs, fixed spanning trees or factors of a given graph.
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    strong games
    0 references
    perfect matching game
    0 references
    0 references
    0 references