Learning in games: Fictitious play dynamics
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- scientific article; zbMATH DE number 1233801
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- Fictitious play for continuous games revisited
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- Learning equilibrium play: A myopic approach
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- Learning to take turns
- Fictitious play in 2 3 games
- Two destabilizing strategies may be jointly stabilizing
- Fictitious play in \(2\times n\) games
- Learning dynamics in games with stochastic perturbations
- Learning in nonatomic games. I: Finite action spaces and population games
- Fictitious play in networks
- Learning in games with unstable equilibria
- Dynamics in near-potential games
- Fictitious play with incomplete learning
- Generalised weakened fictitious play
- Learning in mean field games: The fictitious play
- scientific article; zbMATH DE number 18237 (Why is no real title available?)
- scientific article; zbMATH DE number 1233801 (Why is no real title available?)
- Chaos in learning a simple two-person game
- Learning in network games
- Robustness properties in fictitious-play-type algorithms
- scientific article; zbMATH DE number 2183056 (Why is no real title available?)
- Two Competing Models of How People Learn in Games
- Learning in games by random sampling
- Continuous time learning algorithms in optimization and game theory
- A behavioral learning process in games
- Two more classes of games with the continuous-time fictitious play property
- Learning in games with strategic complementarities revisited
- Brown's original fictitious play
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