Living virtual worlds

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This is an introduction to theory and practise of geometric modeling and simulation with particular emphasis on the physical aspects (kinematics and dynamics of rigid bodies, elasticity). Many examples of practical relevance are explained: collisions, joints, particle systems, water waves and splashes, virtual humans and animals, surgery simulation, and others. One chapter describes the overall structure of a virtual world system, object classes, relations between objects, means of interaction with the user, modeling languages, etc.. Topics of computational geometry in the usual sense, for instance Voronoi diagrams (the author writes ``Veronoi), are treated only in passing.











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