Dynamic simulations of multibody systems
This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are presented and discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. A basic knowledge of computer graphic techniques and of elementary mechanics is assumed. The book contains five chapters with eight appendices spanning approximately 370 pages. It is organized about the topics of particles, rigid bodies, and articulated rigid bodies. The first chapter provides an introduction to computational dynamics, serving as a basis for the subsequent chapters. The second chapter considers hierarchical representation of geometrical objects. Collision detection and geometric intersection are discussed. The third chapter focuses upon particles and particle systems. After a brief review of particle dynamics, the author addresses collision detection and response. The fourth chapter presents analogous material for rigid body systems. Finally, chapter 5 extends and develops the above procedures for articulated rigid body systems. The appendices, comprising approximately one third of the book, discuss three-dimensional geometrical constructions, numerical solution of ordinary differential equations, quaternions, mass properties, useful time derivatives, three-dimensional polyhedra, solution algorithms for linear equations, and give a brief outline of software implementation. The book contains a vast store of information on computer graphics and the associated procedures. The treatment of particle and body dynamics, however, is somewhat less detailed. Therefore, the book is most likely to be of greatest use to practitioners and researchers already familiar with multibody dynamics and interested in developing software algorithms for displaying and animating computational results.
- Simulating and generating motions of human figures.
- Modular simulation in multibody system dynamics
- An impulse-based energy tracking method for collision resolution
- State and energy stabilization in multibody system simulations
- Simulation of Multibody Systems with Nonholonomic Constraints
- Living virtual worlds
- Real time simulation of complex 3-D multibody systems with realistic graphics
- Guide to dynamic simulations of rigid bodies and particle systems.
- scientific article; zbMATH DE number 1469902 (Why is no real title available?)
- Dynamics of Multibody Systems Using Virtual Work and Symbolic Programming
- scientific article; zbMATH DE number 7377784 (Why is no real title available?)
- Experiences in teaching multibody dynamics
- scientific article; zbMATH DE number 2222114 (Why is no real title available?)
- Multibody Dynamics
- Large-scale rigid body simulations
- Moving-body simulations using overset framework with rigid body dynamics
- Multibody dynamics in computational mechanics and engineering applications
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