Dynamic simulations of multibody systems

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This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are presented and discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. A basic knowledge of computer graphic techniques and of elementary mechanics is assumed. The book contains five chapters with eight appendices spanning approximately 370 pages. It is organized about the topics of particles, rigid bodies, and articulated rigid bodies. The first chapter provides an introduction to computational dynamics, serving as a basis for the subsequent chapters. The second chapter considers hierarchical representation of geometrical objects. Collision detection and geometric intersection are discussed. The third chapter focuses upon particles and particle systems. After a brief review of particle dynamics, the author addresses collision detection and response. The fourth chapter presents analogous material for rigid body systems. Finally, chapter 5 extends and develops the above procedures for articulated rigid body systems. The appendices, comprising approximately one third of the book, discuss three-dimensional geometrical constructions, numerical solution of ordinary differential equations, quaternions, mass properties, useful time derivatives, three-dimensional polyhedra, solution algorithms for linear equations, and give a brief outline of software implementation. The book contains a vast store of information on computer graphics and the associated procedures. The treatment of particle and body dynamics, however, is somewhat less detailed. Therefore, the book is most likely to be of greatest use to practitioners and researchers already familiar with multibody dynamics and interested in developing software algorithms for displaying and animating computational results.











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