On the kinetic depth effect
The problem of the kinetic depth effect is revisited. We study how many points in how many views are necessary and sufficient to recover structure. The constraints in the cases where the velocities of the image points are known, and the positions of the image points are known with the correspondence between them established, are different and they have to be studied separately. In the case of two projections of any number of points there are infinitely many solutions, but if we regularize the problem we get a unique solution under some assumptions. Finally, an algorithm is discussed for learning this particular kind of regularization.
- A computational aspect of kinetic depth effect
- Inferring 3D structure from three points in rigid motion
- 3-D structure from visual motion: Modeling, representation and observability
- Structure from motion: Beyond the epipolar constraint
- The computation of structure from fixed-axis motion: Rigid structures
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