Perfect information games with upper semicontinuous payoffs
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Recommendations
- Perfect-information games with lower-semicontinuous payoffs
- Individual upper semicontinuity and subgame perfect \(\epsilon\)-equilibria in games with almost perfect information
- ON GAMES OF PERFECT INFORMATION: EQUILIBRIA, ε–EQUILIBRIA AND APPROXIMATION BY SIMPLE GAMES
- Subgame-perfect -equilibria in perfect information games with common preferences at the limit
- Subgame-perfect -equilibria in perfect information games with sigma-discrete discontinuities
Cited in
(32)- Tie-breaking in games of perfect information
- Perfect information games where each player acts only once
- Subgame perfection in recursive perfect information games
- Individual upper semicontinuity and subgame perfect \(\epsilon\)-equilibria in games with almost perfect information
- Parameterized games of perfect information
- On the existence of weak subgame perfect equilibria
- Equilibria in multi-player multi-outcome infinite sequential games
- Subgame-perfection in free transition games
- Subgame-perfection in recursive perfect information games, where each player controls one state
- Subgame-perfect -equilibria in perfect information games with sigma-discrete discontinuities
- Subgame-perfect -equilibria in perfect information games with common preferences at the limit
- On the game with perfect information with time-claiming alternatives
- Doing it now, later, or never
- On the existence of weak subgame perfect equilibria
- Perfect-information games with lower-semicontinuous payoffs
- scientific article; zbMATH DE number 3152663 (Why is no real title available?)
- On refinements of subgame perfect -equilibrium
- A minimax property for a class of perfect information games
- A characterization of subgame-perfect equilibrium plays in Borel games of perfect information
- Infinite sequential games with real-valued payoffs
- Non-existence of subgame-perfect \(\varepsilon \)-equilibrium in perfect information games with infinite horizon
- Characterizing existence of equilibrium for large extensive form games: a necessity result
- Stochastic games
- Foundations of Software Science and Computation Structures
- Perfect Information Stochastic Priority Games
- ON GAMES OF PERFECT INFORMATION: EQUILIBRIA, ε–EQUILIBRIA AND APPROXIMATION BY SIMPLE GAMES
- Best-response cycles in perfect information games
- FSTTCS 2005: Foundations of Software Technology and Theoretical Computer Science
- Random Perfect Information Games
- Upper hemicontinuity of the correspondence of subgame-perfect equilibrium outcomes
- Perfect information two-person zero-sum Markov games with imprecise transition probabilities
- Equilibrium existence for large perfect information games
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