Iterative processes with nucleolar restrictions
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Publication:1252166
DOI10.1007/BF01764426zbMATH Open0393.90109MaRDI QIDQ1252166FDOQ1252166
Authors: Moshe Justman
Publication date: 1977
Published in: International Journal of Game Theory (Search for Journal in Brave)
Cites Work
- The Nucleolus of a Characteristic Function Game
- On the Nucleolus of a Characteristic Function Game
- Convergent Transfer Schemes for N-Person Games
- The Nucleolus as a Solution of a Minimization Problem
- Title not available (Why is that?)
- Asymptotic stability and other properties of trajectories and transfer sequences leading to the bargaining sets
Cited In (23)
- Axiomatizations of symmetrically weighted solutions
- Characterizations of solutions for games with precedence constraints
- The prenucleolus and the prekernel for games with communication structures
- Core tâtonnement
- Quasigauge spaces with generalized quasipseudodistances and periodic points of dissipative set-valued dynamic systems
- Monotonicity and weighted prenucleoli: a characterization without consistency
- Periodic point, endpoint, and convergence theorems for dissipative set-valued dynamic systems with generalized pseudodistances in cone uniform and uniform spaces
- Convergence theorems, best approximation and best proximity for set-valued dynamic systems of relatively quasi-asymptotic contractions in cone uniform spaces
- Orderings, excess functions, and the nucleolus
- Analysis of an ecological niche
- Lexicographic optimality in the multiple objective linear programming: The nucleolar solution
- The general nucleolus and the reduced game property
- Computing an element in the lexicographic kernel of a game
- Individual weighted excess and least square values
- Cone uniform, cone locally convex and cone metric spaces, endpoints, set-valued dynamic systems and quasi-asymptotic contractions
- Sequential legislative lobbying
- Endpoint theory for set-valued nonlinear asymptotic contractions with respect to generalized pseudodistances in uniform spaces
- A dynamic process to the core for multi-choice games
- A procedure for finding the nucleolus of a cooperativen person game
- Quasi-asymptotic contractions, set-valued dynamical systems, uniqueness of endpoints and generalized pseudodistances in uniform spaces
- On a variant of lexicographic multi-objective programming
- Externalities and the (pre)nucleolus in cooperative games
- Some solutions for generalized games with restricted cooperation
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