Iterative processes with nucleolar restrictions
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Publication:1252166
DOI10.1007/BF01764426zbMath0393.90109MaRDI QIDQ1252166
Publication date: 1977
Published in: International Journal of Game Theory (Search for Journal in Brave)
Related Items (22)
Characterizations of solutions for games with precedence constraints ⋮ Core tâtonnement ⋮ Cone uniform, cone locally convex and cone metric spaces, endpoints, set-valued dynamic systems and quasi-asymptotic contractions ⋮ Individual weighted excess and least square values ⋮ Axiomatizations of symmetrically weighted solutions ⋮ The prenucleolus and the prekernel for games with communication structures ⋮ Quasigauge spaces with generalized quasipseudodistances and periodic points of dissipative set-valued dynamic systems ⋮ Sequential legislative lobbying ⋮ Endpoint theory for set-valued nonlinear asymptotic contractions with respect to generalized pseudodistances in uniform spaces ⋮ The general nucleolus and the reduced game property ⋮ Lexicographic optimality in the multiple objective linear programming: The nucleolar solution ⋮ Computing an element in the lexicographic kernel of a game ⋮ Periodic point, endpoint, and convergence theorems for dissipative set-valued dynamic systems with generalized pseudodistances in cone uniform and uniform spaces ⋮ Analysis of an ecological niche ⋮ A dynamic process to the core for multi-choice games ⋮ Quasi-asymptotic contractions, set-valued dynamical systems, uniqueness of endpoints and generalized pseudodistances in uniform spaces ⋮ Monotonicity and Weighted Prenucleoli: A Characterization Without Consistency ⋮ A procedure for finding the nucleolus of a cooperativen person game ⋮ On a variant of lexicographic multi-objective programming ⋮ Orderings, excess functions, and the nucleolus ⋮ Convergence theorems, best approximation and best proximity for set-valued dynamic systems of relatively quasi-asymptotic contractions in cone uniform spaces ⋮ Some solutions for generalized games with restricted cooperation
Cites Work
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- Asymptotic stability and other properties of trajectories and transfer sequences leading to the bargaining sets
- Convergent Transfer Schemes for N-Person Games
- The Nucleolus of a Characteristic Function Game
- On the Nucleolus of a Characteristic Function Game
- The Nucleolus as a Solution of a Minimization Problem
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