On the Nucleolus of a Characteristic Function Game
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Publication:5636716
DOI10.1137/0120009zbMATH Open0228.90060OpenAlexW2036615569MaRDI QIDQ5636716FDOQ5636716
Authors: Elon Kohlberg
Publication date: 1971
Published in: SIAM Journal on Applied Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/0120009
Cited In (87)
- Characterizations of highway toll pricing methods
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- Solution concepts of \(k\)-convex \(n\)-person games
- Axiomatizations of symmetrically weighted solutions
- Characterizations of the core of TU and NTU games with communication structures
- Characterizations of solutions for games with precedence constraints
- A test of the characteristic function and the Harsanyi function in N- person normal form sidepayment games
- An adaptive model of demand adjustment in weighted majority games
- Remarks on the reasonable set of outcomes in a general coalition function form game
- Computation of the nucleolus of some bilateral market games
- The prenucleolus and the prekernel for games with communication structures
- The nucleolus and kernel of veto-rich transferable utility games
- A COMPUTATIONAL APPROACH TO THE COINCIDENCE OF EGALITARIAN SOLUTIONS FOR COST-SHARING GAMES
- Finding and verifying the nucleolus of cooperative games
- The positive core of a cooperative game
- Continuity properties of solution concepts for cooperative games
- Remarks on a surplus-sharing rule from the Mishneh Torah
- The nucleolus of a standard tree game revisited: a study of its monotonicity and computational properties
- Characterization sets for the nucleolus in balanced games
- \(\Gamma\)-component additive games
- A characterization of the nucleolus for convex games
- Axiomatizations of game theoretical solutions for one-output cost sharing problems
- Minimal exact balancedness
- Orderings, excess functions, and the nucleolus
- A simple procedure to compute the nucleolus of \(\Gamma\)-component additive games
- Monotonicity properties of the nucleolus on the domain of veto balanced games
- Cooperative games with coalition structures
- Iterative processes with nucleolar restrictions
- Information market games
- Analysis of an ecological niche
- Lexicographic optimality in the multiple objective linear programming: The nucleolar solution
- The general nucleolus and the reduced game property
- The modified nucleolus: Properties and axiomatizations
- An axiomatic approach to egalitarianism in TU-games
- The \(\tau\)-value, the core and semiconvex games
- On the predictive efficiency of the core solution in side-payment games
- On Chinese postman games where residents of each road pay the cost of their road
- The prenucleolus for games with restricted cooperation
- The nucleolus and kernel for simple games or special valid inequalities for 0-1 linear integer programs
- Individual rights and collective responsibility: The rights-egalitarian solution
- Cores of combined games
- On the comparative accuracy of lexicographical solutions in cooperative games
- On extensions of the core and the anticore of transferable utility games
- Finding the nucleoli of large cooperative games
- The kernel and bargaining set for convex games
- Understanding the coincidence of allocation rules: symmetry and orthogonality in TU-games
- The monoclus of a coalitional game
- On finding the nucleolus of an \(n\)-person cooperative game
- Bankruptcy and the per capita nucleolus: the claim-and-right rules family
- On the Nucleolus as a Power Index
- On the coincidence property
- Observations on the nucleolus and the central game
- On the coincidence of the prenucleolus and the Shapley value
- Some recent results inn-person game theory
- The SD-prenucleolus for TU games
- Excess based allocation of risk capital
- Noncooperative foundations of the nucleolus in majority games
- The \({\mathcal B}\)-nucleolus of TU-games
- Domination structures and multicriteria problems in N-person games
- Consistency, converse consistency, and aspirations in TU-games.
- On the regions of linearity for the nucleolus and their computation
- On the nucleolus of neighbor games
- The nucleolus for cooperative games with arbitrary bounds of individual rationality
- An axiomatization of the nucleolus
- A procedure for finding the nucleolus of a cooperativen person game
- Game theoretic analysis of a bankruptcy problem from the Talmud
- Aggregate monotonic stable single-valued solutions for cooperative games
- Comparative accuracy of value solutions in non-sidepayment games with empty core
- A monotonic core solution for convex TU games
- The nucleolus of homogeneous games with steps
- Cartels via the modiclus.
- Monotonicity and Weighted Prenucleoli: A Characterization Without Consistency
- Dynamics of cooperative games
- Coincidence of \(k\)- and \(n\)-kernels for centered games
- On 1-convexity and nucleolus of co-insurance games
- Nonsymmetric variants of the prekernel and the prenucleolus
- Coincidence of the Shapley value with other solutions satisfying covariance
- On the 1-nucleolus
- Weighted nucleoli and dually essential coalitions
- On aspiration solutions in predicting coalition formation in cooperative games
- The least core, nucleolus, and kernel of homogeneous weighted majority games
- A generalization of the Kohlberg criterion
- TU-games with utilities: the prenucleolus and its characterization set
- Assignment games with population monotonic allocation schemes
- Contention resolution, matrix scaling and fair allocation
- Externalities and the (pre)nucleolus in cooperative games
- The nucleolus and inheritance of properties in communication situations
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