The B-nucleolus of TU-games
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Publication:1268656
DOI10.1006/GAME.1997.0629zbMATH Open0910.90275OpenAlexW2116198645MaRDI QIDQ1268656FDOQ1268656
Authors: Hans Reijnierse, Jos Potters
Publication date: 18 October 1998
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1006/game.1997.0629
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Cites Work
- An algorithm for finding the nucleolus of assignment games
- The kernel/nucleolus of a standard tree game
- The assignment game. I: The core
- On the Nucleolus of a Characteristic Function Game
- Geometric Properties of the Kernel, Nucleolus, and Related Solution Concepts
- Computing the Nucleolus by Solving a Prolonged Simplex Algorithm
- Values of Graph-Restricted Games
- Strongly balanced cooperative games
- Title not available (Why is that?)
- The general nucleolus and the reduced game property
- Title not available (Why is that?)
- \(\Gamma\)-component additive games
Cited In (16)
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- Finding and verifying the nucleolus of cooperative games
- Considerations on the aggregate monotonicity of the nucleolus and the core-center
- The nucleolus of balanced simple flow networks
- A heuristic procedure for computing the nucleolus
- Characterization sets for the nucleolus in balanced games
- Determining the nucleolus of compromise stable games
- The complexity of the nucleolus in compact games
- The prenucleolus for games with restricted cooperation
- The least square prenucleolus and the least square nucleolus. Two values for TU games based on the excess vector
- Finding the nucleoli of large cooperative games
- Weighted nucleoli and dually essential coalitions
- TU-games with utilities: the prenucleolus and its characterization set
- Bargaining property of nucleolus and \(\tau\)-value in a class of TU-games
- The nucleolus and inheritance of properties in communication situations
- On the core and nucleolus of directed acyclic graph games
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