The kernel/nucleolus of a standard tree game
From MaRDI portal
Publication:1914097
DOI10.1007/BF01247104zbMath0846.90136OpenAlexW1987344946MaRDI QIDQ1914097
Guillermo Owen, Daniel Granot, Michael Maschler, Weiping R. Zhu
Publication date: 30 September 1996
Published in: International Journal of Game Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/bf01247104
Related Items (23)
Characterizing convexity of games using marginal vectors ⋮ Operations research games: A survey. (With comments and rejoinder) ⋮ The nucleolus of trees with revenues ⋮ Tree enterprises and bankruptcy ventures. A game theoretic similarity due to a graph theoretic proof ⋮ On the complexity of nucleolus computation for bipartite \(b\)-matching games ⋮ Convex and exact games with non-transferable utility ⋮ Computing the least-core and nucleolus for threshold cardinality matching games ⋮ Arboricity games: the core and the nucleolus ⋮ Naturally submodular digraphs and forbidden digraph configurations ⋮ Finding and verifying the nucleolus of cooperative games ⋮ Finding nucleolus of flow game ⋮ The nucleolus of a standard tree game revisited: a study of its monotonicity and computational properties ⋮ A generalization of the Shapley-ichiishi result ⋮ The nucleolus of arborescence games in directed acyclic graphs ⋮ Weighted nucleoli and dually essential coalitions ⋮ A new rule for source connection problems ⋮ Computing the nucleolus of weighted cooperative matching games in polynomial time ⋮ Network strength games: the core and the nucleolus ⋮ The \({\mathcal B}\)-nucleolus of TU-games ⋮ Network disconnection games: a game theoretic approach to checkpoint evaluation in networks ⋮ The Complexity of the Nucleolus in Compact Games ⋮ Cost-allocation problems for fuzzy agents in a fixed-tree network ⋮ Sharing costs in highways: a game theoretic approach
Cites Work
- On the reduced game property and its converse
- Applications of efficient mergeable heaps for optimization problems on trees
- A further note on the nucleolus of the `airport game'
- A simple expression for the nucleolus in a special case
- Cores of convex games
- The kernel and bargaining set for convex games
- On the core and nucleolus of minimum cost spanning tree games
- Minimum cost spanning tree games
- Computational Complexity of a Cost Allocation Approach to a Fixed Cost Spanning Forest Problem
- On cost allocation for a spanning tree: A game theoretic approach
- Computational Complexity of the Game Theory Approach to Cost Allocation for a Tree
- The Structure of the Kernel of a Cooperative Game
- Unnamed Item
This page was built for publication: The kernel/nucleolus of a standard tree game