The nucleolus of trees with revenues
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Publication:857952
DOI10.1007/S00186-006-0088-YzbMATH Open1107.91022OpenAlexW1997881639MaRDI QIDQ857952FDOQ857952
Authors: M. A. Meertens, Jos Potters
Publication date: 5 January 2007
Published in: Mathematical Methods of Operations Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s00186-006-0088-y
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Cites Work
- The Nucleolus of a Characteristic Function Game
- A characterization of the nucleolus for convex games
- A simple expression for the nucleolus in a special case
- The kernel/nucleolus of a standard tree game
- Computational Complexity of the Game Theory Approach to Cost Allocation for a Tree
- The kernel of a cooperative game
- Applications of efficient mergeable heaps for optimization problems on trees
- A further note on the nucleolus of the `airport game'
Cited In (12)
- Sharing rewards in cooperative connectivity games
- On the core of routing games with revenues
- Cost Allocation for a Tree Network with Heterogeneous Customers
- On the lexicographic centre of multiple objective optimization
- The nucleolus of a standard tree game revisited: a study of its monotonicity and computational properties
- On the core of cost-revenue games: minimum cost spanning tree games with revenues
- Sharing cost of network among users with differentiated willingness to pay
- Cost allocation and airport problems
- On the maximum income spanning forest games
- On the core and nucleolus of minimum cost spanning tree games
- Fixed tree games with multilocated players
- Title not available (Why is that?)
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