Recommendations
- The kernel/nucleolus of a standard tree game
- The nucleolus of a standard tree game revisited: a study of its monotonicity and computational properties
- Computing the nucleolus of some combinatorially-structured games.
- On the computation of the nucleolus of a cooperative game
- A network flow approach to cost allocation for rooted trees
Cites work
- A characterization of the nucleolus for convex games
- A further note on the nucleolus of the `airport game'
- A simple expression for the nucleolus in a special case
- Applications of efficient mergeable heaps for optimization problems on trees
- Computational Complexity of the Game Theory Approach to Cost Allocation for a Tree
- The Nucleolus of a Characteristic Function Game
- The kernel of a cooperative game
- The kernel/nucleolus of a standard tree game
Cited in
(12)- scientific article; zbMATH DE number 3989137 (Why is no real title available?)
- Sharing rewards in cooperative connectivity games
- On the core of routing games with revenues
- On the lexicographic centre of multiple objective optimization
- Cost Allocation for a Tree Network with Heterogeneous Customers
- The nucleolus of a standard tree game revisited: a study of its monotonicity and computational properties
- On the core of cost-revenue games: minimum cost spanning tree games with revenues
- Sharing cost of network among users with differentiated willingness to pay
- Cost allocation and airport problems
- On the maximum income spanning forest games
- On the core and nucleolus of minimum cost spanning tree games
- Fixed tree games with multilocated players
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