The nucleolus and kernel for simple games or special valid inequalities for 0-1 linear integer programs
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Publication:1237653
Cites work
- scientific article; zbMATH DE number 3385535 (Why is no real title available?)
- A CLASS OF MAJORITY GAMES
- A Method for Computing the Kernel of n-Person Games
- A characterization, existence proof and dimension bounds for the kernel of a game
- Coefficient reduction for inequalities in 0–1 variables
- Faces for a linear inequality in 0–1 variables
- Facet of regular 0–1 polytopes
- Facets of the knapsack polytope
- Generalized dynamic programming methods in integer programming
- On Weights of Constant-Sum Majority Games
- On the Nucleolus of a Characteristic Function Game
- On the kernel of constant-sum simple games with homogeneous weights
Cited in
(6)- On the computational complexity of weighted voting games
- Voting power in the EU council of ministers and fair decision making in distributive politics
- Directed and weighted majority games
- Reducing the number of linear programs needed for solving the nucleolus problem of n-person game theory
- An LP approach to compute the pre-kernel for cooperative games
- Tournament solutions based on cooperative game theory
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