The Nucleolus as a Solution of a Minimization Problem
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Publication:5655210
DOI10.1137/0123004zbMath0243.90057OpenAlexW1965547292MaRDI QIDQ5655210
Publication date: 1972
Published in: SIAM Journal on Applied Mathematics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/0123004
Related Items (26)
An algorithm for finding the nucleolus of assignment games ⋮ Computation of the nucleolus of some bilateral market games ⋮ Finding the nucleoli of large cooperative games ⋮ Finding the nucleolus of any \(n\)-person cooperative game by a single linear program ⋮ Some recent results inn-person game theory ⋮ An average lexicographic value for cooperative games ⋮ Cooperative location games based on the minimum diameter spanning Steiner subgraph problem ⋮ Preemptive and nonpreemptive multi-objective programming: Relationships and counterexamples ⋮ Finding and verifying the nucleolus of cooperative games ⋮ Finding the nucleolus of the vehicle routing game with time windows ⋮ Lexicographic optimality in the multiple objective linear programming: The nucleolar solution ⋮ The range of the efficient frontier in multiple objective linear programming ⋮ Analytic solution for the nucleolus of a three-player cooperative game ⋮ Constructive and blocking power in collaborative transportation ⋮ Iterative processes with nucleolar restrictions ⋮ On the coincidence of the prenucleolus and the Shapley value ⋮ A linear time algorithm for the weighted lexicographic rectilinear 1-center problem in the plane ⋮ The Complexity of the Nucleolus in Compact Games ⋮ Reducing the number of linear programs needed for solving the nucleolus problem of \(n\)-person game theory ⋮ A heuristic procedure for computing the nucleolus ⋮ An LP approach to compute the pre-kernel for cooperative games ⋮ On a variant of lexicographic multi-objective programming ⋮ A note on the nucleolus ⋮ The nucleolus is well-posed ⋮ Game theoretic analysis of a bankruptcy problem from the Talmud ⋮ On finding the nucleolus of an \(n\)-person cooperative game
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