Finding the nucleolus of any n-person cooperative game by a single linear program
From MaRDI portal
Publication:336509
DOI10.1016/J.COR.2013.03.011zbMATH Open1348.91018OpenAlexW2083218909WikidataQ58217152 ScholiaQ58217152MaRDI QIDQ336509FDOQ336509
Publication date: 10 November 2016
Published in: Computers \& Operations Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.cor.2013.03.011
Recommendations
Cites Work
- Game theoretic analysis of a bankruptcy problem from the Talmud
- The Nucleolus of a Characteristic Function Game
- Stability and fairness in models with a multiple membership
- Location Theory
- Geometric Properties of the Kernel, Nucleolus, and Related Solution Concepts
- Computing the Nucleolus by Solving a Prolonged Simplex Algorithm
- Title not available (Why is that?)
- Avoiding unfairness of \textit{Owen} allocations in linear production processes
- A note on the nucleolus
- Analytic solution for the nucleolus of a three-player cooperative game
- Minimizing ordered weighted averaging of rational functions with applications to continuous location
- Title not available (Why is that?)
- The Nucleolus as a Solution of a Minimization Problem
- On finding the nucleolus of an \(n\)-person cooperative game
- Convex ordered median problem with \(\ell _p\)-norms
- Minimizing the sum of the \(k\) largest functions in linear time.
- Computing the nucleolus when the characteristic function is given implicitly: A constraint generation approach
Cited In (17)
- Finding the nucleolus of the vehicle routing game with time windows
- Title not available (Why is that?)
- Finding and verifying the nucleolus of cooperative games
- A heuristic procedure for computing the nucleolus
- Characterization sets for the nucleolus in balanced games
- Sharing loading costs for multi compartment vehicles
- Computing the nucleolus of cyclic permutation games
- Title not available (Why is that?)
- Finding the nucleoli of large cooperative games
- Reducing the number of linear programs needed for solving the nucleolus problem of \(n\)-person game theory
- A comparative study of different formulations for the capacitated discrete ordered median problem
- Fast computation of the leastcore and prenucleolus of cooperative games
- Common mistakes in computing the nucleolus
- A Branch-Price-and-Cut Procedure for the Discrete Ordered Median Problem
- TU-games with utilities: the prenucleolus and its characterization set
- Computing the nucleolus when the characteristic function is given implicitly: A constraint generation approach
- The least square B-nucleolus for fuzzy cooperative games
This page was built for publication: Finding the nucleolus of any \(n\)-person cooperative game by a single linear program
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q336509)