Computing the nucleolus of cyclic permutation games
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Publication:707152
DOI10.1016/J.EJOR.2003.02.003zbMATH Open1080.91008OpenAlexW2063810092MaRDI QIDQ707152FDOQ707152
Tamás Solymosi, Stef Tijs, Thirukkannamangai E. S. Raghavan
Publication date: 9 February 2005
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.ejor.2003.02.003
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Cites Work
- The Nucleolus of a Characteristic Function Game
- An algorithm for finding the nucleolus of assignment games
- The assignment game. I: The core
- Geometric Properties of the Kernel, Nucleolus, and Related Solution Concepts
- Title not available (Why is that?)
- On one-sided versus two-sided matching games
- Title not available (Why is that?)
- Permutation games: Another class of totally balanced games
- Title not available (Why is that?)
Cited In (11)
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- A procedure to compute the nucleolus of the assignment game
- Finding and verifying the nucleolus of cooperative games
- A heuristic procedure for computing the nucleolus
- The complexity of the nucleolus in compact games
- An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
- The kernel is in the least core for permutation games
- Finding the nucleoli of large cooperative games
- A unifying model for matrix-based pairing situations
- TU-games with utilities: the prenucleolus and its characterization set
- Computing the nucleolus of some combinatorially-structured games.
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