Computing the nucleolus of cyclic permutation games
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Publication:707152
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Cites work
- scientific article; zbMATH DE number 3728060 (Why is no real title available?)
- scientific article; zbMATH DE number 1033392 (Why is no real title available?)
- scientific article; zbMATH DE number 3997573 (Why is no real title available?)
- An algorithm for finding the nucleolus of assignment games
- Geometric Properties of the Kernel, Nucleolus, and Related Solution Concepts
- On one-sided versus two-sided matching games
- Permutation games: Another class of totally balanced games
- The Nucleolus of a Characteristic Function Game
- The assignment game. I: The core
Cited in
(13)- Nucleolus computation for some structured TU games via graph theory and linear algebra
- A polynomial time algorithm for computing the nucleolus for a class of disjunctive games with a permission structure
- A procedure to compute the nucleolus of the assignment game
- Characterizations of the \(\mathbf{u}\)-prenucleolus by dually-\(\mathbf{u}\)-essential coalitions
- Finding and verifying the nucleolus of cooperative games
- A heuristic procedure for computing the nucleolus
- The complexity of the nucleolus in compact games
- An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
- The kernel is in the least core for permutation games
- Finding the nucleoli of large cooperative games
- A unifying model for matrix-based pairing situations
- TU-games with utilities: the prenucleolus and its characterization set
- Computing the nucleolus of some combinatorially-structured games.
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