Interaction times change evolutionary outcomes: two-player matrix games
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Publication:2013446
DOI10.1016/J.JTBI.2017.01.010zbMATH Open1368.91032OpenAlexW2568790894WikidataQ47355414 ScholiaQ47355414MaRDI QIDQ2013446FDOQ2013446
Authors: Ross Cressman, Vlastimil Křivan
Publication date: 18 August 2017
Published in: Journal of Theoretical Biology (Search for Journal in Brave)
Full work available at URL: https://zenodo.org/record/3303008
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Cites Work
Cited In (21)
- Using chemical reaction network theory to show stability of distributional dynamics in game theory
- Two-strategy games with time constraints on regular graphs
- Three-player games with strategy-dependent time delays
- A temporal model of territorial defence with antagonistic interactions
- The opportunity cost of walking away in the spatial iterated prisoner's dilemma
- Age structure, replicator equation, and the prisoner's dilemma
- Beyond replicator dynamics: from frequency to density dependent models of evolutionary games
- Bimatrix games that include interaction times alter the evolutionary outcome: the owner-intruder game
- Adult sex ratio as an index for male strategy in primates
- The ESS and replicator equation in matrix games under time constraints
- Revisiting the ``fallacy of averages in ecology: expected gain per unit time equals expected gain divided by expected time
- Are the better cooperators dormant or quiescent?
- Replicator dynamics for the game theoretic selection models based on state
- The asymmetric hawk-dove game with costs measured as time lost
- When optimal foragers meet in a game theoretical conflict: a model of kleptoparasitism
- The ESS for evolutionary matrix games under time constraints and its relationship with the asymptotically stable rest point of the replicator dynamics
- Reducing courtship time promotes marital bliss: the battle of the sexes game revisited with costs measured as time lost
- Replicator dynamics generalized for evolutionary matrix games under time constraints
- Assortment by group founders always promotes the evolution of cooperation under global selection but can oppose it under local selection
- Evolution of aggression in consumer-resource models
- Sequential interactions -- in which one player plays first and another responds -- promote cooperation in evolutionary-dynamical simulations of single-shot prisoner's dilemma and snowdrift games
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