Interaction times change evolutionary outcomes: two-player matrix games
From MaRDI portal
Publication:2013446
DOI10.1016/j.jtbi.2017.01.010zbMath1368.91032OpenAlexW2568790894WikidataQ47355414 ScholiaQ47355414MaRDI QIDQ2013446
Ross Cressman, Vlastimil Křivan
Publication date: 18 August 2017
Published in: Journal of Theoretical Biology (Search for Journal in Brave)
Full work available at URL: https://zenodo.org/record/3303008
Related Items (19)
Two-strategy games with time constraints on regular graphs ⋮ Three-player games with strategy-dependent time delays ⋮ The asymmetric hawk-dove game with costs measured as time lost ⋮ A temporal model of territorial defence with antagonistic interactions ⋮ Are the better cooperators dormant or quiescent? ⋮ Age structure, replicator equation, and the prisoner's dilemma ⋮ Evolution of aggression in consumer-resource models ⋮ Assortment by group founders always promotes the evolution of cooperation under global selection but can oppose it under local selection ⋮ Beyond replicator dynamics: from frequency to density dependent models of evolutionary games ⋮ Bimatrix games that include interaction times alter the evolutionary outcome: the owner-intruder game ⋮ When optimal foragers meet in a game theoretical conflict: a model of kleptoparasitism ⋮ Reducing courtship time promotes marital bliss: the battle of the sexes game revisited with costs measured as time lost ⋮ Adult sex ratio as an index for male strategy in primates ⋮ The ESS and replicator equation in matrix games under time constraints ⋮ The opportunity cost of walking away in the spatial iterated prisoner's dilemma ⋮ Replicator dynamics for the game theoretic selection models based on state ⋮ The ESS for evolutionary matrix games under time constraints and its relationship with the asymptotically stable rest point of the replicator dynamics ⋮ Revisiting the ``fallacy of averages in ecology: expected gain per unit time equals expected gain divided by expected time ⋮ Using chemical reaction network theory to show stability of distributional dynamics in game theory
Cites Work
This page was built for publication: Interaction times change evolutionary outcomes: two-player matrix games