Sharp thresholds for half-random games. II
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Publication:2014222
Abstract: We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this work we focus on the case of Breaker playing randomly and Maker being "clever". The reverse scenario is treated in a separate paper. We determine the sharp threshold bias of classical games played on the edge set of the complete graph , such as connectivity, perfect matching, Hamiltonicity, and minimum degree-. In all of these games, the threshold is equal to the trivial upper bound implied by the number of edges needed for Maker to occupy a winning set. Moreover, we show that the clever Maker can not only win against an asymptotically optimal bias, but can do so very fast, wasting only logarithmically many moves (while the winning set sizes are linear in ).
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Cites work
- scientific article; zbMATH DE number 3168330 (Why is no real title available?)
- Asymptotic random graph intuition for the biased connectivity game
- Biased Positional Games
- Fast winning strategies in avoider-enforcer games
- Fast winning strategies in maker-breaker games
- On two problems regarding the Hamiltonian cycle game
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- Sharp thresholds for half-random games. I.
- The critical bias for the Hamiltonicity game is (1+𝑜(1))𝑛/ln𝑛
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Cited in
(6)- Random-player maker-breaker games
- Random strategies are nearly optimal for generalized van der Waerden games
- Asymptotic random graph intuition for the biased connectivity game
- Efficient winning strategies in random-turn maker-breaker games
- Sharp thresholds for half-random games. I.
- Positional games on random graphs
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