Fast winning strategies in avoider-enforcer games
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Publication:844236
DOI10.1007/S00373-009-0870-8zbMATH Open1181.91044arXiv0806.0280OpenAlexW2013432272MaRDI QIDQ844236FDOQ844236
Authors: Dan Hefetz, Michael Krivelevich, Miloš Stojaković, Tibor Szabó
Publication date: 18 January 2010
Published in: Graphs and Combinatorics (Search for Journal in Brave)
Abstract: In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {em who} wins but rather {em how fast} can one win. These type of problems were studied earlier for Maker-Breaker games; here we initiate their study for unbiased Avoider-Enforcer games played on the edge set of the complete graph on vertices. For several games that are known to be an Enforcer's win, we estimate quite precisely the minimum number of moves Enforcer has to play in order to win. We consider the non-planarity game, the connectivity game and the non-bipartite game.
Full work available at URL: https://arxiv.org/abs/0806.0280
Recommendations
Hypergraphs (05C65) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24) Combinatorial games (91A46)
Cites Work
- Avoider-Enforcer games
- Planarity, Colorability, and Minor Games
- Combinatorial Games
- Fast winning strategies in maker-breaker games
- On Biased Positional Games
- On positional games
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- A universal planar graph under the minor relation
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Cited In (10)
- On winning fast in Avoider-Enforcer games
- How long can a graph be kept planar?
- Sharp thresholds for half-random games. II
- Avoider-enforcer: the rules of the game
- Fast winning strategies in positional games
- Game matching number of graphs
- Planarity, Colorability, and Minor Games
- On avoider-enforcer games
- Transitive avoidance games
- Blockers for triangulations of a convex polygon and a geometric maker-breaker game
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