Biased games on random boards
DOI10.1002/RSA.20528zbMATH Open1325.91014arXiv1210.7618OpenAlexW1530612577MaRDI QIDQ5265341FDOQ5265341
Authors: Asaf Ferber, Roman Glebov, Michael Krivelevich, Alon Naor
Publication date: 23 July 2015
Published in: Random Structures \& Algorithms (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1210.7618
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Cites Work
- Avoider-Enforcer games
- Asymptotic random graph intuition for the biased connectivity game
- The critical bias for the Hamiltonicity game is (1+𝑜(1))𝑛/ln𝑛
- Remarks on positional games. I
- Biased Positional Games
- Combinatorial Games
- A Solution of the Shannon Switching Game
- On two problems regarding the Hamiltonian cycle game
- Weak and strong \(k\)-connectivity games
- Fast winning strategies in maker-breaker games
- Hitting time results for maker-breaker games
- Fast strategies in maker-breaker games played on random boards
- A sharp threshold for the Hamilton cycle Maker–Breaker game
- Positional games on random graphs
- Biased positional games and small hypergraphs with large covers
- Hamilton cycles in highly connected and expanding graphs
- On two Hamilton cycle problems in random graphs
Cited In (23)
- Maker-Breaker games on randomly perturbed graphs
- Random directed graphs are robustly Hamiltonian
- Positional games on random graphs
- Multistage positional games
- On the biased \(n\)-in-a-row game
- Biased positional games and small hypergraphs with large covers
- Creating cycles in walker-breaker games
- Sharp thresholds for half-random games. I.
- Sharp thresholds for half-random games. II
- Avoider-enforcer: the rules of the game
- Biased positional games and the phase transition
- Random-player maker-breaker games
- Connector-breaker games on random boards
- Generating random graphs in biased maker-breaker games
- Waiter-client and client-waiter Hamiltonicity games on random graphs
- Galton–Watson games
- Asymptotic random graph intuition for the biased connectivity game
- Avoider-Enforcer: the rules of the game
- \(\boldsymbol{H}\)-Games Played on Vertex Sets of Random Graphs
- Biased Positional Games
- Combinatorial games on Galton-Watson trees involving several-generation-jump moves
- Allowing two moves in succession increases the game's bias: A theorem
- Component games on regular graphs
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