Biased games on random boards

From MaRDI portal
Publication:5265341

DOI10.1002/RSA.20528zbMATH Open1325.91014arXiv1210.7618OpenAlexW1530612577MaRDI QIDQ5265341FDOQ5265341


Authors: Asaf Ferber, Roman Glebov, Michael Krivelevich, Alon Naor Edit this on Wikidata


Publication date: 23 July 2015

Published in: Random Structures \& Algorithms (Search for Journal in Brave)

Abstract: In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board Gsimgnp. In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker claims one previously unclaimed edge of G and Breaker responds by claiming b previously unclaimed edges. We consider the Hamiltonicity game, the perfect matching game and the k-vertex-connectivity game, where Maker's goal is to build a graph which possesses the relevant property. Avoider-Enforcer games are the reverse analogue of Maker-Breaker games with a slight modification, where the two players claim at least 1 and at least b previously unclaimed edges per move, respectively, and Avoider aims to avoid building a graph which possesses the relevant property. Maker-Breaker games are known to be "bias-monotone", that is, if Maker wins the (1,b) game, he also wins the (1,b1) game. Therefore, it makes sense to define the critical bias of a game, b, to be the "breaking point" of the game. That is, Maker wins the (1,b) game whenever bleqb and loses otherwise. An analogous definition of the critical bias exists for Avoider-Enforcer games: here, the critical bias of a game b is such that Avoider wins the (1,b) game for every b>b, and loses otherwise. We prove that, for every p=omega(fraclnnn), Gsimgnp is typically such that the critical bias for all the aforementioned Maker-Breaker games is asymptotically b=fracnplnn. We also prove that in the case p=Theta(fraclnnn), the critical bias is b=Theta(fracnplnn). These results settle a conjecture of Stojakovi'c and Szab'o. For Avoider-Enforcer games, we prove that for p=Omega(fraclnnn), the critical bias for all the aforementioned games is b=Theta(fracnplnn).


Full work available at URL: https://arxiv.org/abs/1210.7618




Recommendations




Cites Work


Cited In (23)





This page was built for publication: Biased games on random boards

Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q5265341)