Random-player maker-breaker games
Summary: In a \((1:b)\) Maker-Breaker game, one of the central questions is to find the maximal value of \(b\) that allows Maker to win the game (that is, the critical bias \(b^\ast\)). Erdős conjectured that the critical bias for many Maker-Breaker games played on the edge set of \(K_n\) is the same as if both players claim edges randomly. Indeed, in many Maker-Breaker games, ``Erdős Paradigm turned out to be true. Therefore, the next natural question to ask is the (typical) value of the critical bias for Maker-Breaker games where only one player claims edges randomly. A random-player Maker-Breaker game is a two-player game, played the same as an ordinary (biased) Maker-Breaker game, except that one player plays according to his best strategy and claims one element in each round, while the other plays randomly and claims \(b\) (or \(m\)) elements. In fact, for every (ordinary) Maker-Breaker game, there are two different random-player versions; the \((1:b)\) random-Breaker game and the \((m:1)\) random-Maker game. We analyze the random-player version of several classical Maker-Breaker games such as the Hamilton cycle game, the perfect-matching game and the \(k\)-vertex-connectivity game (played on the edge set of \(K_n\)). For each of these games we find or estimate the asymptotic values of the bias (either \(b\) or \(m\)) that allow each player to typically win the game. In fact, we provide the ``smart player with an explicit winning strategy for the corresponding value of the bias.
- A Solution of the Shannon Switching Game
- Asymptotic random graph intuition for the biased connectivity game
- Biased Positional Games
- Biased positional games for which random strategies are nearly optimal
- Building spanning trees quickly in maker-breaker games
- Combinatorial Games
- Efficient winning strategies in random-turn maker-breaker games
- Fast strategies in maker-breaker games played on random boards
- Fast winning strategies in maker-breaker games
- Hitting time results for maker-breaker games
- scientific article; zbMATH DE number 1540669 (Why is no real title available?)
- Positional games
- Random graphs.
- Random-Turn Hex and Other Selection Games
- The critical bias for the Hamiltonicity game is (1+𝑜(1))𝑛/ln𝑛
- The probabilistic method. With an appendix on the life and work of Paul Erdős.
- Weak and strong \(k\)-connectivity games
- Random strategies are nearly optimal for generalized van der Waerden games
- Sharp thresholds for half-random games. II
- Connector-breaker games on random boards
- Two-player pebbling on diameter 2 graphs
- Hitting time results for maker-breaker games
- Sharp thresholds for half-random games. I.
- Generating random graphs in biased maker-breaker games
- The Maker-Breaker Rado game on a random set of integers
- Positional games on random graphs
- Maker-Breaker games on randomly perturbed graphs
- Efficient winning strategies in random-turn maker-breaker games
- Optimally reconnecting graphs against an edge-destroying adversary
This page was built for publication: Random-player maker-breaker games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q888617)