Random-player maker-breaker games

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Abstract: In a (1:b) Maker-Breaker game, a primary question is to find the maximal value of b that allows Maker to win the game (that is, the critical bias b). ErdH{o}s conjectured that the critical bias for many Maker-Breaker games played on the edge set of Kn is the same as if both players claim edges randomly. Indeed, in many Maker-Breaker games, "ErdH{o}s Paradigm" turned out to be true. Therefore, the next natural question to ask is the (typical) value of the critical bias for Maker-Breaker games where only one player claims edges randomly. A random-player Maker-Breaker game is a two-player game, played the same as an ordinary (biased) Maker-Breaker game, except that one player plays according to his best strategy and claims one element in each round, while the other plays randomly and claims b elements. In fact, for every (ordinary) Maker-Breaker game, there are two different random-player versions; the (1:b) random-Breaker game and the (m:1) random-Maker game. We analyze the random-player version of several classical Maker-Breaker games such as the Hamilton cycle game, the perfect-matching game and the k-vertex-connectivity game (played on the edge sets of Kn). For each of these games we find or estimate the asymptotic values of b that allow each player to typically win the game. In fact, we provide the "smart" player with an explicit winning strategy for the corresponding value of b.









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