Reactive strategies: an inch of memory, a mile of equilibria
Summary: We explore how an incremental change in complexity of strategies (``an inch of memory) in repeated interactions influences the sets of Nash equilibrium (NE) strategy and payoff profiles. For this, we introduce the two most basic setups of repeated games, where players are allowed to use only reactive strategies for which a probability of players' actions depends only on the opponent's preceding move. The first game is trivial and inherits equilibria of the stage game since players have only unconditional (memory-less) reactive strategies (RSs); in the second one, players also have conditional stochastic RSs. This extension of the strategy sets can be understood as a result of evolution or learning that increases the complexity of strategies. For the game with conditional RSs, we characterize all possible NE profiles in stochastic RSs and find all possible symmetric games admitting these equilibria. By setting the unconditional benchmark as the least symmetric equilibrium payoff profile in memory-less RSs, we demonstrate that for most classes of symmetric stage games, infinitely many equilibria in conditional stochastic RSs (``a mile of equilibria) Pareto dominate the benchmark. Since there is no folk theorem for RSs, Pareto improvement over the benchmark is the best one can gain with an inch of memory.
- A note on reactive equilibria in the discounted prisoner's dilemma and associated games
- A robust folk theorem for the prisoner's dilemma
- Adaptive dynamics and evolutionary stability
- Continuous reaction functions in duopolies
- scientific article; zbMATH DE number 4202070 (Why is no real title available?)
- Iterated prisoner's dilemma contains strategies that dominate any evolutionary opponent
- Partners or rivals? Strategies for the iterated prisoner's dilemma
- Reaction Functions and the Theory of Duopoly
- Reactive learning strategies for iterated games
- Repeated games with one-memory
- Stochastic strategies in the prisoner's dilemma
- Strategically zero-sum games: The class of games whose completely mixed equilibria cannot be improved upon
- Subgame perfect reaction function equilibria in discounted duopoly supergames are trivial
- The evolution of stochastic strategies in the prisoner's dilemma
- The Structure of Nash Equilibrium in Repeated Games with Finite Automata
This page was built for publication: Reactive strategies: an inch of memory, a mile of equilibria
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2052537)