Search and delivery man problems: when are depth-first paths optimal?
From MaRDI portal
Publication:2184055
DOI10.1016/J.EJOR.2020.02.026zbMath1443.90203arXiv1910.13178OpenAlexW3007465841MaRDI QIDQ2184055
Thomas F. Lidbetter, Steven Alpern
Publication date: 27 May 2020
Published in: European Journal of Operational Research (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1910.13178
Programming involving graphs or networks (90C35) Search theory (90B40) Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24)
Cites Work
- Unnamed Item
- A new approach to Gal's theory of search games on weakly Eulerian networks
- The delivery man problem on a tree network
- Network search games with immobile hider, without a designated searcher starting point
- Search games
- Star search -- a different show
- An improved approximation ratio for the minimum latency problem
- The theory of search games and rendezvous.
- Search games and other applications of game theory
- A search problem on a bipartite network
- Finding a hider by an unknown deadline
- Generalizations in the linear search problem
- On the linear search problem
- More on the linear search problem
- The minimum latency problem
- Search Games with Multiple Hidden Objects
- Searching symmetric networks with Utilitarian-Postman paths
- Search Games on Trees with Asymmetric Travel Times
- Network search games, with arbitrary searcher starting point
- The Revenge of the Linear Search Problem
- Search Games with Mobile and Immobile Hider
- A Polyhedral Approach to the Asymmetric Traveling Salesman Problem
- Approximation Schemes for Minimum Latency Problems
- Hide-and-Seek Games on a Network, Using Combinatorial Search Paths
- On Submodular Search and Machine Scheduling
- Multiple searchers searching for a randomly distributed immobile target on a unit network
- A constant-factor approximation algorithm for the asymmetric traveling salesman problem
- Searching a Variable Speed Network
- Mining Coal or Finding Terrorists: The Expanding Search Paradigm
- Search games on networks with travelling and search costs and with arbitrary searcher starting points
- An Optimal Search Problem
This page was built for publication: Search and delivery man problems: when are depth-first paths optimal?