A new approach to Gal's theory of search games on weakly Eulerian networks
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Publication:692087
DOI10.1007/S13235-011-0009-4zbMATH Open1252.91023OpenAlexW2085534689MaRDI QIDQ692087FDOQ692087
Authors: Steve Alpern
Publication date: 4 December 2012
Published in: Dynamic Games and Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s13235-011-0009-4
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Cites Work
- The theory of search games and rendezvous.
- Find-and-fetch search on a tree
- Search Games with Mobile and Immobile Hider
- Search games
- Search games and other applications of game theory
- On Some Differential Games
- Initial point search on weighted trees
- Network search games, with arbitrary searcher starting point
- On the optimality of a simple strategy for searching graphs
- Search games with immobile hider
- Search games on trees with asymmetric travel times
- A Mixed-Strategy Minimax Theorem without Compactness
- A search game on the union of graphs with immobile hider
- A SEARCH GAME WITH TRAVELING COST ON A TREE
- Alternating search at two locations
Cited In (11)
- Hide-and-seek games on a network, using combinatorial search paths
- Title not available (Why is that?)
- Search for an immobile hider in a known subset of a network
- On the optimality of a simple strategy for searching graphs
- Social distancing, gathering, search games: mobile agents on simple networks
- Codes, lower bounds, and phase transitions in the symmetric rendezvous problem
- Hide-and-seek games on a tree to which Eulerian networks are attached
- Approximate solutions for expanding search games on general networks
- Search and delivery man problems: when are depth-first paths optimal?
- On the approximation ratio of the random Chinese postman tour for network search
- Optimal trade-off between speed and acuity when searching for a small object
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