Stochastic games with lexicographic reachability-safety objectives

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Publication:2226751

DOI10.1007/978-3-030-53291-8_21zbMATH Open1478.68151arXiv2005.04018OpenAlexW3046820103MaRDI QIDQ2226751FDOQ2226751

Tobias Winkler, Joost-Pieter Katoen, Krishnendu Chatterjee, Maximilian Weininger

Publication date: 9 February 2021

Abstract: We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit both randomness as well as angelic and demonic non-determinism. Lexicographic order allows to consider multiple objectives with a strict preference order over the satisfaction of the objectives. To the best of our knowledge, stochastic games with lexicographic objectives have not been studied before. We establish determinacy of such games and present strategy and computational complexity results. For strategy complexity, we show that lexicographically optimal strategies exist that are deterministic and memory is only required to remember the already satisfied and violated objectives. For a constant number of objectives, we show that the relevant decision problem is in NP cap coNP, matching the current known bound for single objectives; and in general the decision problem is PSPACE-hard and can be solved in NEXPTIME cap coNEXPTIME. We present an algorithm that computes the lexicographically optimal strategies via a reduction to computation of optimal strategies in a sequence of single-objectives games. We have implemented our algorithm and report experimental results on various case studies.


Full work available at URL: https://arxiv.org/abs/2005.04018




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