Game theory-based optimization of distributed idle computing resources in cloud environments
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Publication:2285147
DOI10.1016/j.tcs.2019.08.019zbMath1436.68045OpenAlexW2969663833WikidataQ127355043 ScholiaQ127355043MaRDI QIDQ2285147
Publication date: 16 January 2020
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.tcs.2019.08.019
Noncooperative games (91A10) Applications of game theory (91A80) (n)-person games, (n>2) (91A06) Performance evaluation, queueing, and scheduling in the context of computer systems (68M20) Distributed systems (68M14) Utility theory for games (91A30)
Cites Work
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- Noncooperative load balancing in distributed systems
- An Online Mechanism for Resource Allocation and Pricing in Clouds
- Real and Complex Monotone Communication Games
- Competitive routing in networks with polynomial costs
- Optimal Power Allocation and Load Distribution for Multiple Heterogeneous Multicore Server Processors across Clouds and Data Centers
- Price Competition in an Oligopoly Market with Multiple IaaS Cloud Providers
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