Multiplayer pursuit-evasion games in three-dimensional flow fields
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Cites work
- scientific article; zbMATH DE number 6009880 (Why is no real title available?)
- scientific article; zbMATH DE number 5677526 (Why is no real title available?)
- scientific article; zbMATH DE number 1243371 (Why is no real title available?)
- scientific article; zbMATH DE number 1349965 (Why is no real title available?)
- A cooperative homicidal Chauffeur game
- A non-stationary problem of group pursuit
- A problem of evasion from many pursuers
- Calculus of variations and optimal control theory. A concise introduction
- Cooperative relay tracking strategy for multi-agent systems with assistance of Voronoi diagrams
- Evasion from many pursuers in simple motion differential game with integral constraints
- Extraction of singular points from dense motion fields: An analytic approach
- Level set methods and dynamic implicit surfaces
- On a group pursuit problem
- On the ``soft capture in one group pursuit problem
- On the reinitialization procedure in a narrow-band locally refined level set method for interfacial flows
- Optimal guidance of the isotropic rocket in the presence of wind
- Optimal pursuit with countably many pursuers and one evader
- Positional -capture in the game of a single evader and several pursuers
- Relay pursuit of a maneuvering target using dynamic Voronoi diagrams
- Sequential pursuit of multiple targets under external disturbances via Zermelo-Voronoi diagrams
- The Zermelo-Voronoi diagram: a dynamic partition problem
Cited in
(8)- Optimal strategies for large-scale pursuers against one evader: a mean field game-based hierarchical control approach
- Pursuit differential games on the 1-skeleton of the truncated tetrahedron
- Double capture of coordinated evaders in recurrent differential games
- Coordinated control of multiple surface unmanned vehicle clusters under the influence of wind field and tides
- Sequential pursuit of multiple targets under external disturbances via Zermelo-Voronoi diagrams
- Matching-based capture strategies for 3D heterogeneous multiplayer reach-avoid differential games
- On two problems of pursuit of a group of evaders in differential games with fractional derivatives
- The differential game “Cossacks–robbers” on time scales
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