On incremental rendering of silhouette maps of a polyhedral scene
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Publication:2385692
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Cites work
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- Efficient perspective-accurate silhouette computation and applications
- Maintaining the visibility map of spheres while moving the viewpoint on a circle at infinity
- The common exterior of convex polygons in the plane
- Visibility with a moving point of view
Cited in
(8)- On the complexity of sets of free lines and line segments among balls in three dimensions
- scientific article; zbMATH DE number 2221434 (Why is no real title available?)
- Topology evolutions of silhouettes
- On the complexity of umbra and penumbra
- Mathematical Foundations of Computer Science 2004
- Rendering silhouettes with virtual lights
- scientific article; zbMATH DE number 1445394 (Why is no real title available?)
- Polyhedral GPU Accelerated Shape from Silhouette
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