On incremental rendering of silhouette maps of a polyhedral scene
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Publication:2385692
DOI10.1016/J.COMGEO.2006.12.003zbMATH Open1167.65014OpenAlexW2117515078MaRDI QIDQ2385692FDOQ2385692
O. Hall-Holt, Li Zhang, Leonidas Guibas, Alon Efrat
Publication date: 12 October 2007
Published in: Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.comgeo.2006.12.003
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Cited In (7)
- Polyhedral GPU Accelerated Shape from Silhouette
- On the complexity of sets of free lines and line segments among balls in three dimensions
- Rendering silhouettes with virtual lights
- Mathematical Foundations of Computer Science 2004
- On the complexity of umbra and penumbra
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