Ping pong in dangerous graphs: optimal black hole search with pebbles
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Cites work
- Approximation bounds for Black Hole Search problems
- Black Hole Search in Asynchronous Rings Using Tokens
- Black hole search in directed graphs
- Collective tree exploration
- Complexity of searching for a black hole
- Exploring Unknown Environments
- Exploring an unknown graph
- Graph exploration by a finite automaton
- Hardness and approximation results for black hole search in arbitrary networks
- Map construction of unknown graphs by multiple agents
- Mobile search for a black hole in an anonymous ring
- Periodic data retrieval problem in rings containing a malicious host (extended abstract)
- Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pure Tokens
- Rendezvous of Mobile Agents in Unknown Graphs with Faulty Links
- Searching for a Black Hole in Synchronous Tree Networks
- Searching for a black hole in arbitrary networks: optimal mobile agents protocols
- The power of a pebble: Exploring and mapping directed graphs
Cited in
(7)- Fast rendezvous on a cycle by agents with different speeds
- Explore and repair graphs with black holes using mobile entities
- Improved periodic data retrieval in asynchronous rings with a faulty host
- Exploring an unknown dangerous graph with a constant number of tokens
- More agents may decrease global work: a case in butterfly decontamination
- Tight bounds for black hole search with scattered agents in synchronous rings
- Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pure Tokens
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